----- Original Message -----

> From: Onno Meyer <[email protected]>
> 
>This time the battlesuit sparring match is between TL10 forces. The Alliance
> fields smallish battalions with a mix of the light Medusa suit and the heavy
> Cyclops, while the Terran Empire uses large companies with Mk.III line 
> suits
> and Mk.IIIa, Mk.IIIb, and Mk.IIIc support suits. The TE company actually
> needs more airlift or spacelift than an entire Alliance mixed battalion.
> 
> Let's take a look at the two main contenders, the Cyclops and the Mk.III.
> The two suits have a similar weight, 0.86 tons for the Cyclops and 1 ton 
> for
> the Mk.III. The Mk.III is slightly faster and much stronger. Neither suit
> can fly.

I'll add that the Medusa is faster than the Cyclops off-road.

> The armor of the Cyclops is DR 600 to 750, while the Mk.III only gets DR
> 360. The 5.12-MJ particle beam of the Mk.III will probably not penetrate a
> Cyclops, leaving just six 80mm missiles. The Cyclops has a 60mm grenade
> launcher, which will seriously hurt a Mk.III. The secondary weapons of
> both suits will be unable to scratch each other, but the 5mm Gauss MG of
> the Mk.III could become a problem for the lighter Medusa.

The Medusa engages non-powered infantry and light vehicles, performs scouting 
duties, and goes room-to-room in urban combat (at under 600 lbs loaded, it can 
safely walk on most floors).

> Things look different when it comes to sensors and sensor countermeasures.
> The Mk.III has PESAs with scan 15 while the Cyclops only has scan 13, and
> the Mk.III has better cloaking as well, except for the purely visual
> spectrum. Assuming skill 12 for the operator, the Cyclops has a 50 percent
> chance to detect a Mk.III on thermal at 10 yards, while the Mk.III will
> detect a Cyclops at 300 yards. In the optical mode, with an IQ 10 operator
> the Cyclops will detect a moving Mk.III at 70 yards, while a Mk.III will
> detect a moving Cyclops at 20 yards. Things will look even worse for the
> Cyclops if it carries external gear like heavy weapons.

I do tend to under-sensor vehicles, although I did try not to this time.

> The use of light suits to augment the heavies gives the Alliance better
> numbers, which could become important in a confused battlefield, except
> that the Medusa lacks a good anti-suit weapon.

As I mention above, the Medusa is intended to free the Cyclops to engage 
heavier unit.

Brandon

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