On Mon, May 12, 2014 at 12:49 AM, Onno Meyer <[email protected]> wrote: > Looking at my vehicles files, I wondered why there are so few rail vehicles. > An armored train for Cliffhangers, a couple of mag-levs for Traveller, a > pair of specialized robots on rails. > > Is that a blind spot or perfectly logical? When GURPS Old West talks about > trains, they provide hexgrid plans for the cars, not stats for the engine. > If a rail vehicle appears in a game, are the player characters ever in the > driver's cab? >
The only times trains have appeared in games I've been involved with has been as a way to get from place to place, except for two one shot games I played at cons. One was an essentially locked room murder mystery, the other was an old west prevent the train robbery shoot-em-up. In neither case, nothing more than floor plans and time tables required. I can see some campaigns based on around a railroad, like "get rid of the natives, so the road can go through" (or the other way around, if you'd like), a railroad detectives game (new setting every session or two, which can be fun), or railway town/station/hotel where a new cast of NPCs (or visiting players) comes through every game, but nothing centered around an actual train. -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
