On Mon, May 12, 2014 at 12:49 AM, Onno Meyer <[email protected]> wrote:
> Looking at my vehicles files, I wondered why there are so few rail vehicles.
> An armored train for Cliffhangers, a couple of mag-levs for Traveller, a
> pair of specialized robots on rails.
>
> Is that a blind spot or perfectly logical? When GURPS Old West talks about
> trains, they provide hexgrid plans for the cars, not stats for the engine.
> If a rail vehicle appears in a game, are the player characters ever in the
> driver's cab?
>

The only times trains have appeared in games I've been involved with
has been as a way to get from place to place, except for two one shot
games I played at cons.  One was an essentially locked room murder
mystery, the other was an old west prevent the train robbery
shoot-em-up.  In neither case, nothing more than floor plans and time
tables required.

I can see some campaigns based on around a railroad, like "get rid of
the natives, so the road can go through" (or the other way around, if
you'd like), a railroad detectives game (new setting every session or
two, which can be fun), or railway town/station/hotel where a new cast
of NPCs (or visiting players) comes through every game, but nothing
centered around an actual train.


-- 
David Scheidt
[email protected]
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