This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2014-06-09
Space Marine Raider Battlesuit v1.1 (TL12) Copyright 2014 by Onno Meyer The Raider Battlesuit is used for spacemobile operations. The suit can be reconfigured with different modular weapons, from the standard 3.6-MJ x-ray laser rife and three 10-lb. guided missiles for riflemen to the 108-MJ antiparticle beam of the heavy support teams. In addition to the arm and leg motors, the suit has a contragrav unit and a sublight thruster. It is protected by 12mm metal-ceramic sandwich armor and low-signature hull coatings. The Battlesuit opens to the rear, suiting up is possible for a lone operator but easier with an assistant. A survival kit is clipped to the inside of the hatch and three smaller cargo compartments (in the sleeves and the chest) can be reached from outside. The RTGs have a power surplus of 50.6 kW on the ground and 25.6 kW in the air to recharge power cells in the modules. Subassemblies: Body +0, two Legs -1, limited-rotation Turret -2, two Arms -1. Powertrain: 4-kW leg drivetrain; 500-lb. vectored super reactionless thruster; 4,000-lb. contragrav generator; two 30-kW RTGs; 54,000-kWs rechargeable D power cell. Occ: Battlesuit crew station rated for 180 lbs. pilot weight. Cargo: 0.88 cf (Body), 0.06 cf (each Arm). Armor F RL B T U All: 4/800 4/800 4/800 4/800 4/800 Equipment: Body: Two medium-range gravity ripple communicators with scramblers; four short-range neutrino communicators; 10-mile multiscanner; IFF; inertial navigation system; two C6 compact, hardened, neural-net, small computers; 1-man full life system. Turret: 10-mile AESA; 20-mile PESA; three 1-mile PESAs; surveillance sound detector, level 15; socket interface. Arms: ST 240 arm motors; 2-cf modular sockets. External: Radical emission cloaking; basic sound baffling; radical stealth; intruder chameleon; distortion mesh; radiation shielding; thermal superconducting armor. Statistics Size: 3'x3'x9' Payload: 500 lbs. Lwt.: 2,000 lbs. Volume: 17 cf Maint.: 27 hours Price: $559,005 HT: 12. HPs: 120 Body, 60 each Leg, 36 Turret, 156 each Arm gSpeed: 18 gAccel: 8 gDecel: 20 gMR: 3 gSR: 2 Low Ground Pressure. Off-Road Speed 4/5. aSpeed: 230 aAccel: 5 aDecel: 24 aMR: 6 aSR: 3 sAccel: 0.25 Gs. SMR: 0.25 Design Notes Body is 6 cf. Legs are 2 cf each. Turret is 1 cf. Arms are 3 cf each. Structure is extra-heavy, advanced. Improved suspension. Armor is advanced laminate. Self-sealing. Computerized controls. Empty weight is 1,500 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], Robots, VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A dropship for 16 suits. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
