Hello everybody,

I had mentioned some time ago that I'm thinking about the crew spaces in GURPS Vehicles. A series of three research ships with the same instuments and labs and different amounts of living space is coming up soon. It is harder to get a grip on combat spacecraft.

Say you have TL11 technology with reactionless thrusters. I think that means flying AFVs replace ground AFVs for most purposes -- vectored thrusters and the necessary power plants are lighter than tracks or wheels. It doesn't take much to make such an AFV orbit-capable, and then adding a little hyperdrive (if it is available in the setting) is no big thing, either. But I wonder if I'm rationalizing a desire to give the player characters the mobility and survivability of a 'midget starship', which can't possibly compete with the real Space Navy ... no crew quarters, no maintenance workshops, no serious space-grade sensors and point defense.

At this TL, what makes a proper starship is not a question of sublight thrusters or FTL drives, it is a question of endurance and support systems, and those are much more expensive than the drives. Keeping the equipment the same and adding bunks or cabins misses the point.

Does that make sense?

Regards,
Onno
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