On Wed, Aug 27, 2014 at 12:17 PM, Onno Meyer <[email protected]> wrote:
> Say you have TL11 technology with reactionless thrusters. I think that means > flying AFVs replace ground AFVs for most purposes -- vectored thrusters and > the necessary power plants are lighter than tracks or wheels. It doesn't > take much to make such an AFV orbit-capable, and then adding a little > hyperdrive (if it is available in the setting) is no big thing, either. But > I wonder if I'm rationalizing a desire to give the player characters the > mobility and survivability of a 'midget starship', which can't possibly > compete with the real Space Navy ... no crew quarters, no maintenance > workshops, no serious space-grade sensors and point defense. In essence you are making an long range Amtrac. I would of said Helo but they tend not to linger in the Area of Operations once they have delivered their combat load. Or you envision a Over the horizon "amphibious" vehicle with a APCs over the beach capability, I don't see a problem with that. > > At this TL, what makes a proper starship is not a question of sublight > thrusters or FTL drives, it is a question of endurance and support systems, > and those are much more expensive than the drives. Keeping the equipment the > same and adding bunks or cabins misses the point. > > Does that make sense? Yes, it makes sense... -- Evyn _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
