On Wed, Aug 27, 2014 at 12:17 PM, Onno Meyer <[email protected]> wrote:

> Say you have TL11 technology with reactionless thrusters. I think that means
> flying AFVs replace ground AFVs for most purposes -- vectored thrusters and
> the necessary power plants are lighter than tracks or wheels. It doesn't
> take much to make such an AFV orbit-capable, and then adding a little
> hyperdrive (if it is available in the setting) is no big thing, either. But
> I wonder if I'm rationalizing a desire to give the player characters the
> mobility and survivability of a 'midget starship', which can't possibly
> compete with the real Space Navy ... no crew quarters, no maintenance
> workshops, no serious space-grade sensors and point defense.

In essence you are making an long range Amtrac. I would of said Helo
but they tend not to linger in the Area of Operations once they have
delivered their combat load.

Or you envision a Over the horizon "amphibious" vehicle with a APCs
over the beach capability, I don't see a problem with that.


>
> At this TL, what makes a proper starship is not a question of sublight
> thrusters or FTL drives, it is a question of endurance and support systems,
> and those are much more expensive than the drives. Keeping the equipment the
> same and adding bunks or cabins misses the point.
>
> Does that make sense?

Yes, it makes sense...


-- 
Evyn
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