This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2014-10-20
Missile Boat Mk.IV v1.0 (TL11) Copyright 2014 by Onno Meyer The Missile Boat is large enough for interstellar missions, yet small enough to be expendable. Usually she carries four antiship missiles and four countermissiles in addition to her x-ray lasers. Her crew consists of the captain, the exec, two sensor operators, two gunners, and two mechanics. They share four bunks in a tiny compartment aft of the bridge. Another compartment holds an automed and jump seats for a boarding party or passengers. The weapon bays are to the side of the crew areas. The engine rooms are in the rear -- one cruise and two tactical hyperdrives, the fusion reactor, and the sublight thrusters. It takes 78 minutes to recharge the power cell for one minimum-speed hyperspace entry, or 15 seconds for one pulse of the main laser. Subassemblies: Body +6, full-rotation Turret +4. Powertrain: Four 320,000-lb. vectored super reactionless thrusters; two 100-ton hyperdrives; 800-ton hyperdrive; 100,000-kW fusion reactor; 405,000,000-kWs rechargeable power cell. Occ: 6 RCS, 10 folding CS, 4 bunks. Cargo: 40 cf. Armor F RL B T U All: 4/180* 4/180* 4/180* 4/180* 4/180* * Plus DR 720 force screen. Weaponry 43.2-MJ X-Ray Laser [Tur:F] (300 shots) +2. 1.44-MJ X-Ray Laser [Bod:F] (1,360 shots) +2. 1.44-MJ X-Ray Laser [Bod:B] (1,360 shots) +2. Two 18,000-lb. Weapon Bays. Equipment: Body: Full stabilization and cyberslave mounts for 1.44-MJ X-Ray Lasers; two extreme-range radios with scramblers; four long-range neutrino communicators; two 1,800-mile AESAs; two 1,800-lightsecond FTL radars; two 1,800-mile PESAs; 300-lightsecond FTL emergence detector; 300-lightsecond FTL scan detector; two x200 astronomical LLTVs; flight recorder; two sets of precision navigation instruments; four IFF; four inertial navigation systems; four terrain-following radars; six HUDWACs with pupil scanners; deceptive jammer, level 14; 48 aircraft decoy dischargers; two C7 hardened, neural-net microframes; ten terminals; six neural induction fields; full fire suppression system; automed; two forcelocks; two 20-man full life systems; grav unit; 16 G-seats. Turret: Universal mount and full stabilization for 43.2-MJ X-Ray Laser; 1,000-mile multiscanner. External: Radical emission cloaking, radical stealth; radiation shielding; thermal superconductor armor; DR 720 force screen. Statistics Size: 60'x24'x12' Payload: 20 tons Lwt.: 100 tons Volume: 10,000 cf Maint.: 39 man-hours Price: $65,430,475 HT: 12. HPs: 18,000 Body, 2,400 Turret. aSpeed: 3,755 aAccel: 128 aDecel: 12 aMR: 3 aSR: 5 sAccel: 6.4 G sMR: 6.5 FTL Speed: 2 parsec per day Design Notes Body is 9,600 cf, with very good streamlining, lifting body, and total compartmentalization. Turret is 400 cf, with total compartmentalization. Structure is extra-heavy, advanced. Armor is advanced laminate. Sealed. Computerized controls with duplicate maneuver controls. 404.25 cf of empty space. Empty weight is 160,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 1.44-MJ X-Ray Laser 100 2 $40,000 76,800 - - - 11 43.2-MJ X-Ray Laser 4,800 96 $670,000 921,600 - - - 11 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 1.44-MJ X-Ray Laser - v(c) imp. 6d*4(2) 20 23 13,000 39,000 20* 43.2-MJ X-Ray Laser - v(c) imp. 6d*22(2) 30 29 137,000 411,000 8* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A TL12 starship for a small party. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
