On Wed, 4 May 2016, Onno Meyer wrote:
It remains a problem how such a vehicle can be built in a postapocalyptic scenario. It wouldn't have been required before the disaster, and building it requires complicated technology. Perhaps a terraforming support vehicle? Rumble across Mars in a self-sustained mobile city?
If you go Fallout style, vault societies might have unusually high production capacities of societies that large (because repopulating is part of the intended mission of vaults) and an unusally high inclination to engage in large projects, for the same reason. They also might be inclined to carry around more live support then is strictly neccessary for their missions, because they have been grown up with "outside=hostile".
A lost colony setup would be pretty similiar in that regard to a post apocalyptic setting. Some high tech leftovers, but what's produced new is of a lower TL. The world around the colonly can be pretty much as hostile to life as the GM wants, one of the extreme cases being a society that lives in space ships and stations in an astereoid belt. Your scenario for colonisation could end with something like that.
Depending on the type of apocalypsis, there might be large stretches of land that are hostile, but contain valuable resources. Like you have some poionous fungus, that kills off most other plants. You can't eat it, there is nothing to scavange in fungus territory and the water there is likely contaminated by the fungus. The fungus free pockets of civilization might be pretty large and and be able to sustain considerable industry.
Johannes _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
