On Tue, 3 May 2016, Onno Meyer wrote:

I'm envisioning a scenario roughly like this:

A space mission is going to take several decades of flight time, subjective time, plus a lengthy stay at the destination to make it all worthwhile. Building a generation ship was considered and rejected for various reasons. Instead, the ship uses cryonic capsules.

At the destination, the ship computers (no true AIs) will prep the life support; this is sufficient for a small fraction of the crew. They mine asteroids to build a habitat. The key components like the computers are part of the payload while crude stuff like walls or pipes is manufactured out of local raw materials. As the habitat is expanded, more and more crew come out of cryosleep. After some years the crew refits their ship for the return trip. Either all of them go home or a flight crew returns the ship while most become colonists. This might be decided only after arrival, when the suitability of the destination is evaluated.

Problems:
- Is the total life support going to run "idle" for several decades, or is it going to be restarted from a total shutdown? Both are difficult. - Is it possible to predict what trace materials for the biosphere can be found and what needs to be carried along? Spectrographic analysis of the destination? - How many "imported key components" does it take to build a station with life support and a shipyard?


I agree that cryo technology will help you with that scenario. Organisms that are components of life support can be cryo frozen. If your cryo technology can preserve bodies to be "revived", it stands to reason, that it can also preserve food to be edible for the same time, so if you need humans to kickstart the life support, you can provide them with food, for the time the kickstart needs.

How much is the avaiability and minability of materials dependent on factors that can be observed from light years away? I don't think we have an answer to that question yet, which means that GMs are free to make up their own answer for their campain.

I guess the way to the answer would be to build the most low tech space station, that fits the specs, and they go over it's components and decide for each, if it can be produced locally, or should be brought along.

Johannes
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to