Just think of all a screen-reader has to do.

Most folks don't realize the low level programming that goes in to screen-reader functionallity.

I'm not excusing piss poor programming, or laziness, but it's hard to make a good screen-reader.

Think of all the automatic functions we does, things like hyperactive windows, reading tool-tips, the msaa stuff, the crazy stuff that has to be done with video hacking even with mirror drivers, everybody wants good sounding tts voices, so for quickest access some of that is probably loaded in to memory.

And never mind the scripting stuff.

So it doesn't supprise me in this day of high level languages, and let's just glue it all together and grab a module, that we is a bit bloated like every other program on your system.

But it has to do a lot more than most programs on your system.

Watch your every keystroke, speak everything you mouse over or interact with, and do it in some sort of logical and controled manner.

I guess that's worth a hundred megs of my ram 'grin'.


At 08:41 PM 5/22/2010, Mohaned Sayegh wrote:
Hello, I'm just wondering, how come Window-eyes takes up an ungodly amount of ram? When first loaded, with no scripts running, it takes up 106 MB of ram on a windows 7 home premium 64 bit system right away.

thanks
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