Well, it's the looking it up in the dictionary part which I didn't see how you could do it? (a graphic I mean). thanks. Chip
_____ From: Roy Shtupler [mailto:[email protected]] Sent: Monday, December 28, 2009 5:22 AM To: [email protected] Subject: Re: Manipulating Graphics the OnClipRendered event returns a Clip object; you can try checking for a "graphic" ClipType , then looking it up in the dictionary. hope this helps Roy. ----- Original Message ----- From: Chip <mailto:[email protected]> Orange To: [email protected] Sent: Monday, December 28, 2009 3:38 AM Subject: RE: Manipulating Graphics Roy, I'm interested in how the onRender is going to help you identify a graphic? I mean, a particular graphic; is there a way to take what was rendered and look it up in a graphic dictionary? thanks. Chip _____ From: Roy Shtupler [mailto:[email protected]] Sent: Sunday, December 27, 2009 5:39 PM To: [email protected] Subject: Re: Manipulating Graphics one way is to use the OnSpeak event , checking the "Original String" parameter and manipulating it that way. you could e.g change the order of the string parts before speaking it. one of the "render" events could also be of help here. cheers Roy. www.soundclick.com/tzackeek ----- Original Message ----- From: J.J. Meddaugh <mailto:[email protected]> To: [email protected] Sent: Sunday, December 27, 2009 11:30 PM Subject: Manipulating Graphics Hello. In TeamTalk, there are graphic icons at the beginning of each line indicating online, admin, channel op, etc. I can label these and they will speak before the person's name. But I'd rather the icons speak after the person's name. Is there a good way to script this so it would read the graphics after the text? Thanks. J.J. Meddaugh - ATGuys.com A premier Licensed Code Factory and KNFB Reader distributor
