Hi:
My opinion on the matter is that we should be able to give users a
choice of where they want to access the options in an app through a
menu or use hotkeys.  For some, they would rather not memorize
keystrokes and just have a menu that allows them to set the options
the way they want to set them, where others would rather memorize the
keystrokes so that they don't have to go into a menu every time they
want to set or change an option in a particular script.
I hope I am making sense here.


On 5/24/11, Chip Orange <[email protected]> wrote:
> Yes David, it's precisely because of the confusion you mentioned when users
> don't know how to operate an app, that made me wonder what's the best way
> for us to handle it, and then once we've settled on something, shouldn't we
> make it known to all app developers so that all apps present a consistent
> interface.
>
> thanks for your response.
>
> Chip
>
>
>   _____
>
> From: David [mailto:[email protected]]
> Sent: Tuesday, May 24, 2011 12:40 AM
> To: [email protected]
> Subject: Re: a "best practices" question
>
>
> Well, could definitely agree with you here. Never understood the logic, for
> GW to even start out a practice, where they put all the options and settings
> for an App under the Help button. OK, you get used to it, but for anyone who
> first put their hands on WE, it will not even occur for them to look under
> HELP, to make any settings changes. If GW wants us to put things under that
> menu, or button, why not simply change its name to OPTIONS. They changed
> from scripts, to apps, to be more in line with general computing terms. Then
> why not make the change from HELP, to OPTIONS, to fulfill that change. It
> would make more sense, and actually more and more apps hold only so much for
> help, whilst they are loaded with settings for the user to interact. And,
> how many times, do we get questions here, on how to make this and that app
> change behavior. Guess, half of the amount of questions, would have
> vanished, if people knew where to look for the settings. But if you see a
> help-button, NOONE would ever think of going there, to look for  settings.
> Further, in many cases, if now you decide to go to look for your settings
> under that HELP button... Well, where does that take you? Into another
> screen, where there is little or no settings. You now have to follow
> practice, and go under yet another HELP button. IF the first one was
> meaningless, what about the other one.
>
> I guess, we have many a user backing us on this: Please have the help button
> changed to something more descriptive; or, simply add on a new OPTIONS, or
> SETTINGS, button. Then let all developers put their adjustables in there.
>
>
>
> ----- Original Message -----
> From: J.J. Meddaugh <mailto:[email protected]>
> To: [email protected]
> Sent: Tuesday, May 24, 2011 3:28 AM
> Subject: Re: a "best practices" question
>
> Chip,
> Also, just because GW does it a certain way doesn't mean it's the only
> option. I would likely have a preferences option under Edit or Tools in my
> menu structure to handle things like this. I can still link the dialog to
> the WE menus plus have it available from my app where I'd expect it. If I'm
> in a mainstream app, I look for options or preferences under tools, edit,
> file, etc. I wouldn't think to look under help.
>
> Best Regards,
> J.J. Meddaugh
> A T Guys
> Your Assistive Technology Experts
> (269) 216-4798
> http://www.ATGuys.com
>
> ----- Original Message -----
> From: Chip  <mailto:[email protected]> Orange
> To: [email protected]
> Sent: Monday, May 23, 2011 8:48 PM
> Subject: RE: a "best practices" question
>
> Hi Aaron,
>
> I will, in order to be consistent, do it as you suggest if that seems to be
> the overall opinion.
>
> However, I find dialogs of controls (especially large ones) more confusing
> than menus usually, and harder to go into and make a change to one setting
> than to do that in a set of menus, where it's easier to find the particular
> item you seek.
>
> However, Vic points out it's harder to change many settings at once.
>
> I also don't like going into a dialog via a "help" choice, only to have to
> choose another "help" button to get to the help.  I wish here the standard
> help dialog gave us an option to add an "options" button which would lead to
> the configuration dialog.
>
> Also, I do this just because I start out with a menu with a couple of
> options to turn on/off, and then I keep adding to it until it turns into
> menus 2 or 3 levels deep with a dozen options.
>
> But if I'm to redesign things, I wanted to do it in a consistent way, and a
> way most people found the easiest to use.
>
> thanks.
>
> Chip
>
>
>
>   _____
>
> From: Aaron Smith [mailto:[email protected]]
> Sent: Monday, May 23, 2011 9:24 AM
> To: [email protected]
> Subject: Re: a "best practices" question
>
>
> On 5/21/2011 6:13 PM, Chip Orange wrote:
>
> Now, I find myself usually designing my app interfaces so that all
>
> configuration options are controlled via the app menu entry (and it's
>
> submenus), so I can leave the help dialog managed as a standard help dialog
>
> by the help dialog object.
>
>
> Why not have one dialog that provides configuration options, along with a
> help button that will launch the standard help dialog? That dialog will then
> get called regardless of whether the user select the Help and Options
> button, or the configuration option in the app's menu entry. The Progress
> Indicator script demonstrates how this should be done.
>
> Aaron
>
>
> --
>
> Aaron Smith
>
> Web Development * App Development * Product Support Specialist
>
> GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
>
> 260-489-3671 * gwmicro.com
>
>
>
> To insure that you receive proper support, please include all past
>
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>
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