Hi Rod,
In those 2 programs there are external programs run as well. In fact the
Trek game itself is a Python object oriented game using some Pygame
functions for sound. Where the Cuckoo Clock just uses .wav files that the WE
script uses it's own sound play function, allowing only .wav formats.
The cuckoo Clock program does allow you to record up to a 1 minute voice
file if you so choose to make your own .wav files. I allow a setting of time
to cut the sound off immediately when time is said, to prevent delays and
silence during playing sounds...all done inside a dialog box.
So, this sound record program, also written in Python, could be used by
Chip, it is just limited to 1 minute of play at the moment. It is a compiled
program that needs to be converted to an .exe file stand alone like the Trek
game is in order to make it completely portable. At the moment the entire
folder it resides in has to be copied to use it, just have not bothered to
compile it and upload that version.
Just read the 2 programs and the procedures are called SendToIni and
such inside the Cuckoo Clock program...
Sincerely
Bruce
Sent: Monday, November 12, 2012 8:41 AM
Subject: Re: Scripting, collaboration, and inspiration (smile)
Hi Bruce,
Thank you very much for telling me this, Bruce, since it takes a lot of
pressure off my mind to know that there is no need for me to reinvent the
wheel. I will certainly review your files over the next while. And, I am
always running the current version of Window-Eyes; GW Micro has my loyalty,
and they are very inventive in their software creations, not to mention on
top of current trends. I'm now going to respond to Chip's response to me,
so tune in to that post.
Much gratitude,
Rod Hutton
-----Original Message-----
From: BT
Sent: Sunday, November 11, 2012 12:40 PM
To: [email protected]
Subject: Re: Scripting, collaboration, and inspiration (smile)
Hi Rod,
For ideas in .ini files and such I used them for my Cuckoo Clock and
Trek game program. It is used for almost every form of values from numbers
to text file names. I even write the list of commands used in the game to
the .ini file for those who wish a copy of them.
So, look at those 2 programs I wrote to get an idea of how to use the
.ini file. For I even use a procedure or function call to set values to and
from the .ini file.
The only fall back on the .ini file creation is you need to have the
latest versions of Windoweyes and the app writing functions to use it them
all the time.
Sincerely
Bruce Babcock
----- Original Message -----
From: "Rod Hutton" <[email protected]>
To: <[email protected]>
Sent: Sunday, November 11, 2012 5:23 AM
Subject: Scripting, collaboration, and inspiration (smile)
Dear Chip,
Thanks for giving such a direct response to my post. Allow me to respond in
kind.