Allow me to propose a lecture idea: "The digital darkroom with
GIMP". The lecture will concentrate on photographic techniques using the
all mighty GIMP.

Here is the proposed outline for the lecture:

Introduction:
--------------------------------------------
* The underlying theme of the lecture is that anyone can build a digital
  darkroom at home using the GIMP as the main image processing
  software. 99 percent of the process lies in understanding the
  fundamentals of the digital work flow. The lecture talk about the
  remaining 1 percent.

Background:
--------------------------------------------
* For over the past 100 years people have been developing photographic
  prints using the traditional techniques. In order to understand the
  digital darkroom it helps to understand the original chemical or "wet"
  techniques that they are based on.

* The digital darkroom does not present a paradigm shift from the
  traditional darkroom but tries to mimic "wet" processes.

* Processes that take a very long time, need dexterity and precision and
  involve dangerous chemical often take mere minutes in the digital
  darkroom.

* In the traditional darkroom, most of the work centers around the
  photographic enlarger and the chemical trays. The GIMP is our digital
  photographic enlarger and chemical trays all rolled into one. All
  praise the GIMP!

Getting your digital studio ready:
--------------------------------------------
* Before you even load a photograph into the GIMP you must adjust the
  gamma settings on your monitor @
  http://users.dslextreme.com/~craig.lawson/linux_notes/color.html. Otherwise,
  what are you really looking at? Is that really black or is my
  brightness too low? etc. Use xgamma.

* Set the color temperature of your monitor to something sensible by
  comparing it to daylight.

* Bit depth 24bpp(2^8x3 channes), 36bpp(2^12x3 channels and 48bpp(2^16x3
  channels).  http://cinepaint.sourceforge.net/ supports up to 32bits
  per channel (96bpp!). GIMP supports 24bpp

* Understand Resolution. An image on disk does not have a "resolution"
  per say. Since resolution is actually the picture element density, an
  image can only have resolution once displayed or printed. Remember that
  your monitor is a device with the resolution of about 72ppi. Modern
  inkjets can output about 240 ppi. Since photographic quality inkjets
  use the CMYK model, every one of the heads can output about 1440ppi
  and it may take a combination of all 6 colors to produce a shade for
  --a single point!!!--- then you will have an effective resolution of
  about 1440/6 = 240ppi.

* All of the above is the digital equivalent of making sure your "wet"
  darkroom has been set up correctly in the most basic terms.

* Now you know that the beautiful image you just sent is really beautiful
  and not just beautiful on *your* screen.

The Histogram and Luminosity curve:
--------------------------------------------
* The histogram is one of the most important tools that the digital
  photographic process has introduced. The histogram maps luminosity on
  the X axis and the amount of picture elements on the Y axis. GIMP
  allows you to define the upper and lower "cutoff" points for the light
  and shadow areas of your image. Use it to expand the range the real
  information in your image has. Note that the "toothcomb" effect is a
  by-product low-bit images. CC neads an example.

* The curve is a wonderful and very powerful tool. The curve allows you
  to define the function which accepts an image as input and maps every
  input picture element to an output picture element. The S-curve is our
  basic starting point to punch up the image. Remember that if the
  histogram is a paint roller then the curve is a fine art brush. CC
  needs an example.

* The histogram and curve's equivalents in the "wet" dark room include
  the type or grade of paper you use, the filter dial settings for VC
  paper and the type, concentration, mixture, temperature and age of
  your development chemicals. As you can see, it is a very powerful set
  of tools.

Better Black and White:
--------------------------------------------
* Take a color image and use the DECOMPOSE function to create separate
  B/W images with different "feels". Show the three boat-side photos
  here.

* Show how to do duo-tones. Show the tires images here. Note that you can
  "mark" a luminosity on the curves screen by pointing at it with the
  cursor on the image.

Sharpening your image:
--------------------------------------------
* What is Unsharp Mask? Digitizing introduces blurr. We can artificially
  try and regain the illusion of sharpness.

Controlling contrast:
--------------------------------------------
* Ansel Adams liked to use Grade 2 paper. The choice of contrast can
  change the "spirit" of a photograph.

* Local Contrast Enhancement, Amount 20% Radius 25 (will the next GIMP
  give us bigger radius es?) Threshold 0. Show Venice photos here.

* Contrast Masking and digital blending with bracketed images. Show
  Chertaldo for contrast masking. Digital blending very difficult
  indeed.

You read it all? Like the captain aboard the spaceship CATS attacked
said: "What you say?".

-- 
"Cut your own wood and it will warm you twice"
        Regards, Yoni Rabkin Katzenell


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