flame.

I'm in favor.

flame.

When can you give it?

flame.

;)

On Wed, 11 Feb 2004, Yoni Rabkin Katzenell wrote:

>
> Allow me to propose a lecture idea: "The digital darkroom with
> GIMP". The lecture will concentrate on photographic techniques using the
> all mighty GIMP.
>
> Here is the proposed outline for the lecture:
>
> Introduction:
> --------------------------------------------
> * The underlying theme of the lecture is that anyone can build a digital
>   darkroom at home using the GIMP as the main image processing
>   software. 99 percent of the process lies in understanding the
>   fundamentals of the digital work flow. The lecture talk about the
>   remaining 1 percent.
>
> Background:
> --------------------------------------------
> * For over the past 100 years people have been developing photographic
>   prints using the traditional techniques. In order to understand the
>   digital darkroom it helps to understand the original chemical or "wet"
>   techniques that they are based on.
>
> * The digital darkroom does not present a paradigm shift from the
>   traditional darkroom but tries to mimic "wet" processes.
>
> * Processes that take a very long time, need dexterity and precision and
>   involve dangerous chemical often take mere minutes in the digital
>   darkroom.
>
> * In the traditional darkroom, most of the work centers around the
>   photographic enlarger and the chemical trays. The GIMP is our digital
>   photographic enlarger and chemical trays all rolled into one. All
>   praise the GIMP!
>
> Getting your digital studio ready:
> --------------------------------------------
> * Before you even load a photograph into the GIMP you must adjust the
>   gamma settings on your monitor @
>   http://users.dslextreme.com/~craig.lawson/linux_notes/color.html. Otherwise,
>   what are you really looking at? Is that really black or is my
>   brightness too low? etc. Use xgamma.
>
> * Set the color temperature of your monitor to something sensible by
>   comparing it to daylight.
>
> * Bit depth 24bpp(2^8x3 channes), 36bpp(2^12x3 channels and 48bpp(2^16x3
>   channels).  http://cinepaint.sourceforge.net/ supports up to 32bits
>   per channel (96bpp!). GIMP supports 24bpp
>
> * Understand Resolution. An image on disk does not have a "resolution"
>   per say. Since resolution is actually the picture element density, an
>   image can only have resolution once displayed or printed. Remember that
>   your monitor is a device with the resolution of about 72ppi. Modern
>   inkjets can output about 240 ppi. Since photographic quality inkjets
>   use the CMYK model, every one of the heads can output about 1440ppi
>   and it may take a combination of all 6 colors to produce a shade for
>   --a single point!!!--- then you will have an effective resolution of
>   about 1440/6 = 240ppi.
>
> * All of the above is the digital equivalent of making sure your "wet"
>   darkroom has been set up correctly in the most basic terms.
>
> * Now you know that the beautiful image you just sent is really beautiful
>   and not just beautiful on *your* screen.
>
> The Histogram and Luminosity curve:
> --------------------------------------------
> * The histogram is one of the most important tools that the digital
>   photographic process has introduced. The histogram maps luminosity on
>   the X axis and the amount of picture elements on the Y axis. GIMP
>   allows you to define the upper and lower "cutoff" points for the light
>   and shadow areas of your image. Use it to expand the range the real
>   information in your image has. Note that the "toothcomb" effect is a
>   by-product low-bit images. CC neads an example.
>
> * The curve is a wonderful and very powerful tool. The curve allows you
>   to define the function which accepts an image as input and maps every
>   input picture element to an output picture element. The S-curve is our
>   basic starting point to punch up the image. Remember that if the
>   histogram is a paint roller then the curve is a fine art brush. CC
>   needs an example.
>
> * The histogram and curve's equivalents in the "wet" dark room include
>   the type or grade of paper you use, the filter dial settings for VC
>   paper and the type, concentration, mixture, temperature and age of
>   your development chemicals. As you can see, it is a very powerful set
>   of tools.
>
> Better Black and White:
> --------------------------------------------
> * Take a color image and use the DECOMPOSE function to create separate
>   B/W images with different "feels". Show the three boat-side photos
>   here.
>
> * Show how to do duo-tones. Show the tires images here. Note that you can
>   "mark" a luminosity on the curves screen by pointing at it with the
>   cursor on the image.
>
> Sharpening your image:
> --------------------------------------------
> * What is Unsharp Mask? Digitizing introduces blurr. We can artificially
>   try and regain the illusion of sharpness.
>
> Controlling contrast:
> --------------------------------------------
> * Ansel Adams liked to use Grade 2 paper. The choice of contrast can
>   change the "spirit" of a photograph.
>
> * Local Contrast Enhancement, Amount 20% Radius 25 (will the next GIMP
>   give us bigger radius es?) Threshold 0. Show Venice photos here.
>
> * Contrast Masking and digital blending with bracketed images. Show
>   Chertaldo for contrast masking. Digital blending very difficult
>   indeed.
>
> You read it all? Like the captain aboard the spaceship CATS attacked
> said: "What you say?".
>
>

-- 
Orr Dunkelman,
[EMAIL PROTECTED]

"Any human thing supposed to be complete, must for that reason infallibly
be faulty" -- Herman Melville, Moby Dick.

Spammers: http://vipe.technion.ac.il/~orrd/spam.html

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