Actually, I think one point of XP is that developers should push
themselves by setting high goals and committing to them. It's ironic,
given that I don't even drive, but my father really loved auto racing,
and I think I "inherited" it from him. To me, it seems a great metaphor
for software development: knowing your abilities and pushing them to
their limits, but also knowing when not to push too hard (if you enter
a curve going too fast and don't crash, you may actually slow yourself
down overall). I think that a difficult lesson for me is learning when
to stop. I sometimes feel lazy if I don't "push, push, push" for eight
hours a day, but the truth is that insight come unbidden, almost as a
kind of Gestalt experience, and sometimes slowing down is the best way
to accomplish your goals more quickly.

--- Kevin Toppenberg <[EMAIL PROTECTED]> wrote:

> Programming while performing one of a variety of
> choices of extreme sports?  E.g. skydiving, surfing,
> mountain climbing, or scuba diving?
> 
> LOL  :-)
> 
> Kevin
> 
> 
> --- James Gray <[EMAIL PROTECTED]> wrote:
> 
> > What is extreme programming?
> > 
> > Jim Gray
> > 
> > ----- Original Message ----- 
> > From: "Greg Woodhouse"
> > <[EMAIL PROTECTED]>
> > To: "Hardhats"
> > <[email protected]>
> > Sent: Monday, June 27, 2005 4:45 PM
> > Subject: [Hardhats-members] Open source, Vista, and
> > XP (and I don't mean 
> > Windows)
> > 
> > 
> > >A very general question: Is Extreme Programming
> > (XP) an appropriate
> > > model for open source? With all built in tests,
> > pair programming, and
> > > all that, is it even workable? I have never tried
> > consciously to adopt
> > > XP as a practice, but many of the principles and
> > practices in XP
> > > resonate well with how I like to work as a
> > developer (and how I think I
> > > work best). Big open source projects seem hard to
> > fit into this model
> > > because of sheer scale and because of the
> > (typically) geographically
> > > diverse nature of the development team. On the
> > other hand, I am struck
> > > by the lack of attention paid to analysis and
> > design on this list. I
> > > also wonder if this is an entirely bad thing --
> > While I don't believe
> > > good software can just organically "evolve" with
> > no clear understanding
> > > (on the part of the developers) of what it is
> > supposed to do, I also
> > > believe that design is best thought of as an
> > ongoing process and
> > > (though the waterfall development model is no
> > longer fashionable), we
> > > tend to handcuff ourselves with the "first
> > requirements, then design,
> > > and (only) then construction" mentality. I agree
> > with Kent Beck that in
> > > his otherwise brilliant "Code Complete" Steven
> > McConnell pushes the
> > > construction metaphor too far. Developing software
> > is (or should be) a
> > > learning process, and we gain insight into how
> > better to build a piece
> > > of software by working on it. It seems fruitless
> > to think that any
> > > large problem can really completely understood "up
> > front" before we
> > > even begin to create a solution.
> > >
> > > "The most profound technologies are those that
> > disappear."
> > > --Mark Weiser
> > >
> > > ====
> > > Greg Woodhouse
> > > [EMAIL PROTECTED]
> > > [EMAIL PROTECTED]
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
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===
Gregory Woodhouse  <[EMAIL PROTECTED]>
Health Systems Design & Development
"Design quality doesn't ensure success, but design failure can ensure failure."

--Kent Beck







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