Yeah, I read it. However, the first notion that PC hardware is 10x more
powerful but not 10x as good looking. That's highly subjective.
Then, the notion of writing directly to the hardware .... crashy, crashy
.... that was the whole point of an API in the first place....so you
develop a game on the console, and then do device-level programming for
different PC hardware? Not gonna happen.
Developers should get MS to improve on DirectX so that those numbers
come up!
On 3/27/2011 10:54 AM, Steve Tomporowski wrote:
You need to read the article. The guy from AMD contends that PCs need
much more hardware power to get the same/better results than consoles
and blames directX. Apparently consoles can run 10k to 20k 'draw
calls' per frame compared to 2k to 3k for the PC because directX does
not allow mutliple objects per call.
That is , if I've got the gist of the article correct.....;-)
Steve
On 3/27/2011 9:39 AM, Anthony Q. Martin wrote:
I'm not a gamer, but I guess these guys must not be usign DirectX
games when they generate these high-res shots on their PCs:
http://hardforum.com/showthread.php?t=1530070
On 3/27/2011 9:19 AM, Steve Tomporowski wrote:
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1
This article talks about how, with 10x the power of consoles, PC
games only look 1/10 as good due to DirectX.
Steve