People forget.  Yes, there used to be tons of direct to hardware games.   Pre 
xp.    Descent (with versions optomized for Riva/TNT) etc.    OpenGL never hit 
a point where it could manage all the elements people wanted, even Carmack 
acknowledged this.  

The reason why consoles can go direct to hardware is because the hardware is 
set in stone.  DirectX has to provide a common platform so that whether your 
video is ati/nvidia/intel it will run without crashing your system.  That's a 
complication you don't have on a console.   

So consoles can milk everything out of a gpu.  
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-----Original Message-----
From: "Anthony Q. Martin" <[email protected]>
Sender: [email protected]
Date: Sun, 27 Mar 2011 11:32:14 
To: <[email protected]>
Reply-To: [email protected]
Subject: Re: [H] AMD says DirectX slows everything down

Yeah, I read it.  However, the first notion that PC hardware is 10x more 
powerful but not 10x as good looking.  That's highly subjective.

Then, the notion of writing directly to the hardware .... crashy, crashy 
.... that was the whole point of an API in the first place....so you 
develop a game on the console, and then do device-level programming for 
different PC hardware? Not gonna happen.

Developers should get MS to improve on DirectX so that those numbers 
come up!

On 3/27/2011 10:54 AM, Steve Tomporowski wrote:
> You need to read the article.  The guy from AMD contends that PCs need 
> much more hardware power to get the same/better results than consoles 
> and blames directX.  Apparently consoles can run 10k to 20k 'draw 
> calls' per frame compared to 2k to 3k for the PC because directX does 
> not allow mutliple objects per call.
>
> That is , if I've got the gist of the article correct.....;-)
>
> Steve
>
> On 3/27/2011 9:39 AM, Anthony Q. Martin wrote:
>> I'm not a gamer, but I guess these guys must not be usign DirectX 
>> games when they generate these high-res shots on their PCs:
>>
>> http://hardforum.com/showthread.php?t=1530070
>>
>> On 3/27/2011 9:19 AM, Steve Tomporowski wrote:
>>> http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1 
>>>
>>>
>>> This article talks about how, with 10x the power of consoles, PC 
>>> games only look 1/10 as good due to DirectX.
>>>
>>> Steve
>>>
>>
>
>

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