what do you mean by seem to ovverride one another? Do you get 
duplicate node id messages? I would suggest run a synth (/s_new osc 
message)  for each person with a different node id.

>Yes, you are right. Sorry I am a SuperCollider beginner.
>
>I am trying to organize a Hackfest where multiple computer jam on 
>the same SuperCollider server. So far I am able to send music 
>messages to the server and hear the output. But when I send multiple 
>messages (using different GHCI instances to simulate different 
>clients) they seem to override one another as opposed to playing 
>together.
>
>Any idea what I am doing wrong?
>thanks ...
>-deech
>
>On Mon, Nov 2, 2009 at 5:53 PM, Henning Thielemann 
><<mailto:[email protected]>[email protected]> 
>wrote:
>
>
>On Mon, 2 Nov 2009, aditya siram wrote:
>
>>  Hi all,
>>  I want to have multiple clients playing together on one 
>>SuperCollider server. Once client
>>  A installs an instrument to a channel on the server, can client B 
>>retrieve the channel
>>  information using client A's supplied name string for that 
>>instrument and play on that
>>  channel?
>
>Can you install an instrument to a "channel"? I thought, instruments are
>identified by name.
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>
>
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