what do you mean by seem to ovverride one another? Do you get duplicate node id messages? I would suggest run a synth (/s_new osc message) for each person with a different node id.
>Yes, you are right. Sorry I am a SuperCollider beginner. > >I am trying to organize a Hackfest where multiple computer jam on >the same SuperCollider server. So far I am able to send music >messages to the server and hear the output. But when I send multiple >messages (using different GHCI instances to simulate different >clients) they seem to override one another as opposed to playing >together. > >Any idea what I am doing wrong? >thanks ... >-deech > >On Mon, Nov 2, 2009 at 5:53 PM, Henning Thielemann ><<mailto:[email protected]>[email protected]> >wrote: > > >On Mon, 2 Nov 2009, aditya siram wrote: > >> Hi all, >> I want to have multiple clients playing together on one >>SuperCollider server. Once client >> A installs an instrument to a channel on the server, can client B >>retrieve the channel >> information using client A's supplied name string for that >>instrument and play on that >> channel? > >Can you install an instrument to a "channel"? I thought, instruments are >identified by name. >_______________________________________________ >haskell-art mailing list ><mailto:[email protected]>[email protected] ><http://lists.lurk.org/mailman/listinfo/haskell-art>http://lists.lurk.org/mailman/listinfo/haskell-art > > > >_______________________________________________ >haskell-art mailing list >[email protected] >http://lists.lurk.org/mailman/listinfo/haskell-art -- . _______________________________________________ haskell-art mailing list [email protected] http://lists.lurk.org/mailman/listinfo/haskell-art
