I'm trying to get cross platform GLUT/OpenGL program to run, but even the simplest code hang on OS X with GHC 6.6 or GHC 6.6.1
import Graphics.UI.GLUT import Graphics.Rendering.OpenGL main = do getArgsAndInitialize createAWindow "Hello window" mainLoop createAWindow windowName = do createWindow windowName displayCallback $= clear [ColorBuffer] Has anyone been successful at getting GLUT to work on OS X? Regards, Paul L _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe