I'm trying to get cross platform GLUT/OpenGL program to run, but even
the simplest code hang on OS X with GHC 6.6 or GHC 6.6.1

import Graphics.UI.GLUT
import Graphics.Rendering.OpenGL

main = do
  getArgsAndInitialize
  createAWindow "Hello window"
  mainLoop

createAWindow windowName = do
  createWindow windowName
  displayCallback $= clear [ColorBuffer]

Has anyone been successful at getting GLUT to work on OS X?

Regards,
Paul L
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