I use x86 10.4.9, and loading it in GHCi doesn't work at all. It hang after the window pops up.
BTW, compiling it using GHC to binary form seems to work. But unfortunately this is not acceptable as loading in GHCi is crucial for the purpose. I'm doing a port of the SOE Graphics from HGL to OpenGL/GLUT so that it could perform not only better but be truely cross-platform. Being able to load and run small code snippets from command line is likely a must-have for SOE users. The port is already working well on both Windows and Linux, and I'm hoping the same for OS X. Should I try another GLUT library instead? Or is it a problem of loading dynamic libraries on OS X? Regards, Paul L On 8/1/07, Alan Mock <[EMAIL PROTECTED]> wrote: > This works fine for me on PPC and x86 10.4.10. Which GLUT > implementation are you using? Does the code hang or does it crash? > > Alan Mock > > On Aug 1, 2007, at 7:55 PM, Paul L wrote: > > > I'm trying to get cross platform GLUT/OpenGL program to run, but even > > the simplest code hang on OS X with GHC 6.6 or GHC 6.6.1 > > > > import Graphics.UI.GLUT > > import Graphics.Rendering.OpenGL > > > > main = do > > getArgsAndInitialize > > createAWindow "Hello window" > > mainLoop > > > > createAWindow windowName = do > > createWindow windowName > > displayCallback $= clear [ColorBuffer] > > > > Has anyone been successful at getting GLUT to work on OS X? > > > > Regards, > > Paul L > > _______________________________________________ > > Haskell-Cafe mailing list > > Haskell-Cafe@haskell.org > > http://www.haskell.org/mailman/listinfo/haskell-cafe > > _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe