On Tue, Jun 24, 2008 at 11:16 PM, Luke Palmer <[EMAIL PROTECTED]> wrote: > On Tue, Jun 24, 2008 at 6:34 PM, Norbert Wojtowicz > <[EMAIL PROTECTED]> wrote: >>> Attached is a patched version of SDL_mixer 0.5.2 with a C wrapper >>> for this macro. I'm now able to run loadWAV in ghci. >> >> Works for me, thanks! >> >> Now I just need to learn how to make my WAVs sound not like >> computer-generated children voices. For example, using the hback wav >> files and this: >> >> import Control.Concurrent (threadDelay) >> import Graphics.UI.SDL.Mixer.General >> import Graphics.UI.SDL.Mixer.Music >> >> main = do >> openAudio 22050 AudioS16Sys 2 4096 > > This is probably the issue. Most wavs are sampled at 44100, not > 22050, and I think you have to ask mplayer specifically to downsample.
Er, ask sdl-mixer specifically... you knew what I meant. > Changing this to > > openAudio 44100 AudioS16Sys 2 4096 > > should do the trick. > > Luke > >> w <- loadMUS "c.wav" >> playMusic w 1 >> threadDelay 2000000 >> freeMusic w >> closeAudio >> >> It plays (which is an immense improvement), but I can't get it to >> sound the way it does from eg. mplayer. I have almost no knowledge of >> the inner workings of computer sound drivers, so if there is something >> obvious I'm missing please do speak up. >> >> - Norbert >> _______________________________________________ >> Haskell-Cafe mailing list >> [email protected] >> http://www.haskell.org/mailman/listinfo/haskell-cafe >> > _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
