Thanks for the prod, Andrew. (And thanks to Don S for prodding yesterday.)
Now there's a picture on the FieldTrip page [1]. The shading is done using normals generated via derivatives from the vector-space package [2]. [1] http://haskell.org/haskellwiki/FieldTrip [2] http://haskell.org/haskellwiki/vector-space - Conal On Mon, Nov 10, 2008 at 10:27 AM, Andrew Coppin <[EMAIL PROTECTED] > wrote: > Conal Elliott wrote: > >> FieldTrip [1] is a library for functional 3D graphics. It is intended for >> building static, animated, and interactive 3D geometry, efficient enough for >> real-time synthesis and display. Since FieldTrip is functional, one >> describes what models are, not how to render them (being rather than doing). >> >> Surfaces are described as functions from 2D space to 3D space. As such, >> they are intrinsically curved rather than faceted. Surface rendering >> tessellates adaptively, caching tessellations in an efficient, infinite data >> structure (from the MemoTrie library) for reuse. Surface normals are >> computed automatically and exactly, using the derivative tools in the >> vector-space library. >> >> For animation or interaction, FieldTrip can be used with the Reactive [2] >> library for functional reactive programming (and possibly other animation >> frameworks). By design, FieldTrip is completely orthogonal to any >> formulation or implementation of FRP. The reactive-fieldtrip [3] library >> links Reactive and FieldTrip. >> >> FieldTrip now has a mailing list [4] and a feature/bug tracker [5]. >> > > Sounds very interesting, but... what, no pictures? From a library > especially designed for generating pictures? :-) > >
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