Conal Elliott wrote:
Thanks for the prod, Andrew. (And thanks to Don S for prodding yesterday.)

Now there's a picture on the FieldTrip page [1]. The shading is done using normals generated via derivatives from the vector-space package [2].

Mmm, nice. :-)

(Actually... I just like shiny things!)

What is the rendering backend? OpenGL? Or something else?

Do you have any simple example code around?

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