Conal Elliott wrote:
Thanks for the prod, Andrew. (And thanks to Don S for prodding
yesterday.)
Now there's a picture on the FieldTrip page [1]. The shading is done
using normals generated via derivatives from the vector-space package [2].
Mmm, nice. :-)
(Actually... I just like shiny things!)
What is the rendering backend? OpenGL? Or something else?
Do you have any simple example code around?
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