We're using OpenGL as a rendering back-end.  I've now added some sample code
to the wiki page (http://haskell.org/haskellwiki/FieldTrip).  It's very fast
on my two-year-old machine. More examples are in src/Test.hs in the
reactive-fieldtrip package. - Conal

On Mon, Nov 10, 2008 at 11:32 AM, Andrew Coppin <[EMAIL PROTECTED]
> wrote:

> Conal Elliott wrote:
>
>> Thanks for the prod, Andrew.  (And thanks to Don S for prodding
>> yesterday.)
>>
>> Now there's a picture on the FieldTrip page [1].  The shading is done
>> using normals generated via derivatives from the vector-space package [2].
>>
>
> Mmm, nice. :-)
>
> (Actually... I just like shiny things!)
>
> What is the rendering backend? OpenGL? Or something else?
>
> Do you have any simple example code around?
>
>
> _______________________________________________
> Haskell-Cafe mailing list
> [email protected]
> http://www.haskell.org/mailman/listinfo/haskell-cafe
>
_______________________________________________
Haskell-Cafe mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to