We're using OpenGL as a rendering back-end. I've now added some sample code to the wiki page (http://haskell.org/haskellwiki/FieldTrip). It's very fast on my two-year-old machine. More examples are in src/Test.hs in the reactive-fieldtrip package. - Conal
On Mon, Nov 10, 2008 at 11:32 AM, Andrew Coppin <[EMAIL PROTECTED] > wrote: > Conal Elliott wrote: > >> Thanks for the prod, Andrew. (And thanks to Don S for prodding >> yesterday.) >> >> Now there's a picture on the FieldTrip page [1]. The shading is done >> using normals generated via derivatives from the vector-space package [2]. >> > > Mmm, nice. :-) > > (Actually... I just like shiny things!) > > What is the rendering backend? OpenGL? Or something else? > > Do you have any simple example code around? > > > _______________________________________________ > Haskell-Cafe mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/haskell-cafe >
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