Hello,
lets sumarize: perfection depends on the defined goals. Different
goals lead to different solutions. So far so true.
Next step is, to see if we can define general goals, goals which
apply to all kinds of hurdy-gurdies.
here is my first draft proposal:
A hurdy-gurdy is a musical instrument. Musical instruments are
intended to produce sound. If the definition of the goal is not sound
based it is to question if the object in question really is a musical
instrument, or if it isn't something else like a prop of hurdy-gurdy
design.
The sound should at least not make an intended or unintended human
listener wanting to get away from it - not more than any other
musical instrument compareable expensive and complex.
The sound should have a certain distinctness which makes it sensible
to undergo the effort of having a hurdy gurdy (if the same effect can
be produced with cheaper, simpler, easier maintainable objects, ist
not a good sounding hurdy-gurdy).
The sound should reflect the input of the player, be reproduceable,
not random.
Thus the instrument should keep an intended sound, playability, pitch
and tuning according the standards set by other musical instruments
of the same musical field (medieval market, french court, jazz band,
prehistoric cave, early music ensemble...).
For the present end of the proposal.
Now one can consider if the different forementioned instruments meet
the proposed goals, and if the goals are well set and complete.
kind regards,
Simon
---
have a look at:
http://hurdygurdywiki.wiki-site.com
http://drehleierwiki.wiki-site.com
---
my site:
http://simonwascher.info