Hello,

lets sumarize: perfection depends on the defined goals. Different goals lead to different solutions. So far so true.

Next step is, to see if we can define general goals, goals which apply to all kinds of hurdy-gurdies.

here is my first draft proposal:

A hurdy-gurdy is a musical instrument. Musical instruments are intended to produce sound. If the definition of the goal is not sound based it is to question if the object in question really is a musical instrument, or if it isn't something else like a prop of hurdy-gurdy design.

The sound should at least not make an intended or unintended human listener wanting to get away from it - not more than any other musical instrument compareable expensive and complex.

The sound should have a certain distinctness which makes it sensible to undergo the effort of having a hurdy gurdy (if the same effect can be produced with cheaper, simpler, easier maintainable objects, ist not a good sounding hurdy-gurdy).

The sound should reflect the input of the player, be reproduceable, not random.

Thus the instrument should keep an intended sound, playability, pitch and tuning according the standards set by other musical instruments of the same musical field (medieval market, french court, jazz band, prehistoric cave, early music ensemble...).

For the present end of the proposal.

Now one can consider if the different forementioned instruments meet the proposed goals, and if the goals are well set and complete.

kind regards,

Simon

---
have a look at:
http://hurdygurdywiki.wiki-site.com
http://drehleierwiki.wiki-site.com
---
my site:
http://simonwascher.info

Reply via email to