-----Original Message----- From: "Nathan Taylor" <[EMAIL PROTECTED]> Date: Fri, 9 Nov 2001 22:32:13 -0500 To: "HLCoders" <[EMAIL PROTECTED]> Subject: Re: [hlcoders] Fog Effects (again?!)
> TriangleAPI? Also speaking of triangles, is there a way to make 2d triangles in wc >without clipping? > > - Lakario > > ----- Original Message ----- > From: Patrick Phillips > Sent: Friday, November 09, 2001 10:12 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Fog Effects (again?!) > > So, fog that isn't everywhere? > Fog is simply transparent triangles shaded to look fogged as it > progressively as they get farther away, which involves different colors at > each vertex, thus I believe making it impossible to do that without any > coding. (You can with the TriangleAPI.) > > >From: "Nathan Taylor" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: "HLCoders" <[EMAIL PROTECTED]> > >Subject: [hlcoders] Fog Effects (again?!) > >Date: Fri, 9 Nov 2001 16:00:53 -0500 > > > >Sorry to bring this up as I know it has been brought up several times, but > >is there anyway, from a mapper's standpoint (i.e. no coding involved) to > >add realistic fog to a level. I basically want a room that has a floor > >covered in fog (from a fog machine). Thanks in advance. > > > >Lakario > >ModDev.net > >www.moddev.netGet more from the Web. FREE MSN Explorer download : > >http://explorer.msn.com I think he means that he wants to code an entity for fog like func_water so the mappers can decide where the fog is or isnt... -- _______________________________________________ 1 cent a minute calls anywhere in the U.S.! http://www.net2phone.com/cgi-bin/link.cgi?170 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

