-----Original Message-----
From: "Nathan Taylor" <[EMAIL PROTECTED]>
Date: Fri, 9 Nov 2001 22:32:13 -0500
To: "HLCoders" <[EMAIL PROTECTED]>
Subject: Re: [hlcoders] Fog Effects (again?!)


> TriangleAPI?   Also speaking of triangles, is there a way to make 2d triangles in wc 
>without clipping?
> 
> - Lakario
> 
> ----- Original Message -----
> From: Patrick Phillips
> Sent: Friday, November 09, 2001 10:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Fog Effects (again?!)
> 
> So, fog that isn't everywhere?
> Fog is simply transparent triangles shaded to look fogged as it
> progressively as they get farther away, which involves different colors at
> each vertex, thus I believe making it impossible to do that without any
> coding.  (You can with the TriangleAPI.)
> 
> >From: "Nathan Taylor" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: "HLCoders" <[EMAIL PROTECTED]>
> >Subject: [hlcoders] Fog Effects (again?!)
> >Date: Fri, 9 Nov 2001 16:00:53 -0500
> >
> >Sorry to bring this up as I know it has been brought up several times, but
> >is there anyway, from a mapper's standpoint (i.e. no coding involved) to
> >add realistic fog to a level.  I basically want a room that has a floor
> >covered in fog (from a fog machine). Thanks in advance.
> >
> >Lakario
> >ModDev.net
> >www.moddev.netGet more from the Web.  FREE MSN Explorer download :
> >http://explorer.msn.com

I think he means that he wants to code an entity for fog like func_water so the 
mappers can decide where the fog is or isnt...
-- 

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