too true ----- Original Message ----- From: _Phantom_ Sent: Monday, November 12, 2001 10:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Fog Effects (again?!) the man speaketh the truth.. granted I'm waiting for a 2.2SDK version to appear first :D
----- Original Message ----- From: "Neale Roberts" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, November 12, 2001 10:15 PM Subject: Re: [hlcoders] Fog Effects (again?!)
> I believe we're going to integrate it into our mod (Eradicators). It > certainly adds a lot more flexibility. > > Neale > > ----- Original Message ----- > From: "Tim Holt" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, November 12, 2001 10:06 PM > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > Spirit is great. It's in the next Day of Defeat release (2.0). From > > the mappers perspective, it's fantastic stuff. > > > > Nathan Taylor wrote: > > > > > I tried a env_shooter and when i did it the map crashed cuz there were > > > too many edicts. > > > > > > > > > > > > /me loves spirit of half-life, i just made a func_train with a > > > func_ladder and func_button that attach to it and go where it goes! > > > It's true love! > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tom Richardson > > > > > > Sent: Monday, November 12, 2001 5:02 PM > > > > > > To: [EMAIL PROTECTED] > > > > > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > > > > > > > It definatly looks crappy, but if you are planning to do it without > > > coding anything it might be your best bet. > > > > > > > > > > > > If you really wanted to kill your frames you could try making a > > > particle fog using a bunch of sprite emitters... heh > > > > > > -----Original Message----- > > > From: Nathan Taylor <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> > > > To: HLCoders <[EMAIL PROTECTED] > > > <mailto:[EMAIL PROTECTED]>> > > > Date: Monday, November 12, 2001 3:47 PM > > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > id have to agree, but its the best ive seen thus far > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Tim Holt > > > > > > Sent: Monday, November 12, 2001 4:43 PM > > > > > > To: [EMAIL PROTECTED] > > > > > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > > > > > > > IMHO that kinda fog (just an illus brush) looks crappy. > > > > > > Nathan Taylor wrote: > > > > > > > Well there is this tut which gives a nifty but resource > > > costly effect: > > > > http://vibrants.dk/jchq/tut_fog.htm > > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > > From: Tom Richardson > > > > > > > > Sent: Monday, November 12, 2001 4:33 PM > > > > > > > > To: [EMAIL PROTECTED] > > > > > > > > Subject: Re: [hlcoders] Fog Effects (again?!) > > > > > > > > > > > > > > > > There is, but it is a trigger for waterfog, and what > > > this guy wants > > > > is fake > > > > "volumetric" fog I believe. So that its more foggy > > > at the ground, and > > > > less/not foggy up high, which isnt something that > > > Spirit can do. > > > > > > > > You might be able to rig it with > > > func_illusionaries... *shrug* > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ------------------------------------------------------------------------ > > > Get more from the Web. FREE MSN Explorer download : > > > http://explorer.msn.com <http://explorer.msn.com/> > > > > > > > > > ------------------------------------------------------------------------ > > > Get more from the Web. FREE MSN Explorer download : > http://explorer.msn.com > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders
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