i must agree
 
----- Original Message -----
From: Tim Holt
Sent: Monday, November 12, 2001 5:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fog Effects (again?!)
 
Spirit is great.  It's in the next Day of Defeat release (2.0).  From
the mappers perspective, it's fantastic stuff.

Nathan Taylor wrote:

> I tried a env_shooter and when i did it the map crashed cuz there were
> too many edicts.
>
>
>
> /me loves spirit of half-life, i just made a func_train with a
> func_ladder and func_button that attach to it and go where it goes!
> It's true love!
>
>
>
>     ----- Original Message -----
>
>     From: Tom Richardson
>
>     Sent: Monday, November 12, 2001 5:02 PM
>
>     To: [EMAIL PROTECTED]
>
>     Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
>
>     It definatly looks crappy, but if you are planning to do it without
>     coding anything it might be your best bet.
>
>
>
>     If you really wanted to kill your frames you could try making a
>     particle fog using a bunch of sprite emitters...  heh
>
>         -----Original Message-----
>         From: Nathan Taylor <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
>         To: HLCoders <[EMAIL PROTECTED]
>         <mailto:[EMAIL PROTECTED]>>
>         Date: Monday, November 12, 2001 3:47 PM
>         Subject: Re: [hlcoders] Fog Effects (again?!)
>
>         id have to agree, but its the best ive seen thus far
>
>
>
>             ----- Original Message -----
>
>             From: Tim Holt
>
>             Sent: Monday, November 12, 2001 4:43 PM
>
>             To: [EMAIL PROTECTED]
>
>             Subject: Re: [hlcoders] Fog Effects (again?!)
>
>
>
>             IMHO that kinda fog (just an illus brush) looks crappy.
>
>             Nathan Taylor wrote:
>
>              > Well there is this tut which gives a nifty but resource
>             costly effect:
>              > http://vibrants.dk/jchq/tut_fog.htm
>              >
>              >
>              >
>              >     ----- Original Message -----
>              >
>              >     From: Tom Richardson
>              >
>              >     Sent: Monday, November 12, 2001 4:33 PM
>              >
>              >     To: [EMAIL PROTECTED]
>              >
>              >     Subject: Re: [hlcoders] Fog Effects (again?!)
>              >
>              >
>              >
>              >     There is, but it is a trigger for waterfog, and what
>             this guy wants
>              >     is fake
>              >     "volumetric" fog I believe.  So that its more foggy
>             at the ground, and
>              >     less/not foggy up high, which isnt something that
>             Spirit can do.
>              >
>              >     You might be able to rig it with
>             func_illusionaries...  *shrug*
>              >
>
>
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