No...as David just explained, it's because the p-model isn't represented by an entity (like v-model and w-model are), it's just tacked onto the player model during the render process. So you really can't hit it without making some major changes to the weapon system. But those changes are quite possible given the code that is exposed in SDK 2.1 and 2.2.
--- Gareth Llewellyn <[EMAIL PROTECTED]> wrote: > Urm, I may be wrong, but does the problem lie with the hitboxes on the P > weapon? > > Gareth Llewellyn > InNeedOfTherepy > -Project Leader > -Lead Coder > -Lead Mapper > Half-Life The Beginning > www.HLTB.co.uk > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

