> Is adding a few more ints to the delta.lst likely to cause this? Or is
it
> more likely MESSAGE_BEGIN's being used too much?
> Is there handy any techniques for tracking them down?
>
> Thanks,
> Mark.
The delta.lst file won't likely be the cause of this (unless you've added
hundreds of variables to the client data). More than likely, you're sending
your own custom messages at a rate faster than the client can handle them.
Just comment out any custom message MESSAGE_BEGIN through MESSAGE_END
sequences that you're added until the problem goes away, then when you find
the place that causing the problem, stick in a timer so that you don't send
the message as often...
static float message_time = 0.0f;
if (message_time < gpGlobals->time)
{
message_time = gpGlobals->time + 0.5; // every half second
SendCustomMessageToClientsHere();
}
Jeffrey "botman" Broome
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