Yeah, the model shows up in the game (I check it out with the thirdperson command). The hitboxes show up in the game when I use r_drawentities 4, and the shield's hitbox follows the player correctly. It's just that is never registers any hits at all.
Georges ----- Original Message ----- From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 30, 2001 6:02 PM Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield) > Have you updated /models/player.mdl ?? And not only the > /models/players/modelname/modelname.mdl ?? > > > ----- Original Message ----- > From: "Georges Giroux" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, November 30, 2001 10:52 PM > Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield) > > > > I've set a breakpoint in the traceattack function for the baseplayer. > > The traceattack is called before any damage it applies. It basically does > > a traceline and returns the entity that was hit. That's the problem, the > > shield doesn't ever get returned by this traceline.. > > > > Georges > > ----- Original Message ----- > > From: "_Phantom_" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, November 30, 2001 5:58 AM > > Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield) > > > > > > > Have you added code to the 'takedamage' function to test if it's hitting > > the > > > hitbox for the shield? Coz, I belive I'm right in saying, if you dont > trap > > > WHERE on the person it hits it just does straight weapon damage without > > any > > > skill bonus' to the player. > > > > > > ----- Original Message ----- > > > From: "Georges Giroux" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, November 30, 2001 5:46 AM > > > Subject: [hlcoders] Submodel hitboxes (hitting a player's shield) > > > > > > > > > > Hello, > > > > > > > > I've been trying to get a hit on a submodel hitbox to register > > > > but it never does. Basically, I have a shield which is a > > > > submodel for the player model. The shield model has one bone > > > > will all the vertices assigned to it. Now, when I view in the > > > > hlviewer and within the game (with r_drawentities 4), the hitbox > > > > for the shield is perfect. The only problem is, it never > > > > registers any hits, as if all shots from other players > > > > just pass through it to hit the player himself. > > > > > > > > Is there something particular about hitboxes on a player? > > > > Do I have to directly add a bone to the player model itself > > > > instead of using a submodel? > > > > > > > > Georges > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders