Thanks to Robin Walker for the help..
everything was fine in the model itself, the only problem
I had was properly replacing the player.mdl model and then
calling the model "" from the console to actually replace it.

Georges
----- Original Message -----
From: "Georges Giroux" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 30, 2001 4:52 PM
Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield)


> I've set a breakpoint in the traceattack function for the baseplayer.
> The traceattack is called before any damage it applies. It basically does
> a traceline and returns the entity that was hit. That's the problem, the
> shield doesn't ever get returned by this traceline..
>
> Georges
> ----- Original Message -----
> From: "_Phantom_" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, November 30, 2001 5:58 AM
> Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's shield)
>
>
> > Have you added code to the 'takedamage' function to test if it's hitting
> the
> > hitbox for the shield? Coz, I belive I'm right in saying, if you dont
trap
> > WHERE on the person it hits it just does straight weapon damage without
> any
> > skill bonus' to the player.
> >
> > ----- Original Message -----
> > From: "Georges Giroux" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, November 30, 2001 5:46 AM
> > Subject: [hlcoders] Submodel hitboxes (hitting a player's shield)
> >
> >
> > > Hello,
> > >
> > > I've been trying to get a hit on a submodel hitbox to register
> > > but it never does. Basically, I have a shield which is a
> > > submodel for the player model. The shield model has one bone
> > > will all the vertices assigned to it. Now, when I view in the
> > > hlviewer and within the game (with r_drawentities 4), the hitbox
> > > for the shield is perfect. The only problem is, it never
> > > registers any hits, as if all shots from other players
> > > just pass through it to hit the player himself.
> > >
> > > Is there something particular about hitboxes on a player?
> > > Do I have to directly add a bone to the player model itself
> > > instead of using a submodel?
> > >
> > > Georges
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>
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