"The more they overthink the plumbing, the easier it is to stop up the drain."  -Mr. 
Scott
(Star Trek III)

Sorry for the Star Trek quote, but I thought it appropriate :-)

Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted 
(basically,
require a person to register with a server before playing).  In the MOTD, have an 
e-mail
address were a person could find out how to join and what is expected of the members.  
At
this point, you prevent the player from joining the game (or make him a spectator).  
When
player registers, have a password and his WON ID.  When they connect, they must enter
their password to join the server.  If the member violates the rules, remove his WON 
from
the list.  If a person wants to make his server wide open, he could set a server 
variable
to allow an open server.

This does not prevent cheating, but give a mechanism to keep violators out.  It should 
be
relatively simple to code, and hack-proof (unless they hack the server computer 
itself).
You could even encrypt the WONID/password file.

-Scott

Tim Holt wrote:

> I feel like the whole thread of this conversation is going the wrong
> way.   Ppl keep wanting to make more and more complex/technical
> solutions to this problem of cheating.  Signatures, IDs, etc. etc. etc.
>   It's very much like if someone breaks into your house - so you put
> bars on the window, and then they get in the front door, so you replace
> it with steel - and then they pick the lock - so you add an
> fingerprint/retinal scanner - so they then come down your chimney - so
> you close the fireplace - so then they use a chainsaw to come through
> the walls - so you side the house with steel - so they use the chainsaw
> on the roof - so you.... Well you get the idea.
>
> I have no "fix", but I do have a feeling that the "harder walls = better
> security" is not the way to solve this problem.  You're all thinking
> very comfortably inside the box - need to think outside the box.
>
> IMHO.
>
> Tom wrote:
>
> > we could have product activation like micrsoft with the phones personnaly
> > manned by valve
> >
> >
> > ----- Original Message -----
> > From: "Ack Doh" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, January 07, 2002 5:00 PM
> > Subject: Re: [hlcoders] ogc required to play??
> >
> >
> >
> >>i've always wondered why, during production, cd keys are not hard coded
> >>
> > onto
> >
> >>the cd-rom itself...instead of a machine that prints out stickers with
> >>unique key's, have a machine that writes bytes onto a specific location on
> >>the cd-rom itself...
> >>i know there are upsides and downsides to this...copying the cd = copying
> >>the key...but then it isnt immediately visible, and has to be viewed by
> >>inserting the cd-rom itself into a drive...etc...
> >>
> >>/quit rambling
> >>
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> >
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> >>
> >
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