"The more they overthink the plumbing, the easier it is to stop up the drain." -Mr. Scott (Star Trek III)
Sorry for the Star Trek quote, but I thought it appropriate :-) Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted (basically, require a person to register with a server before playing). In the MOTD, have an e-mail address were a person could find out how to join and what is expected of the members. At this point, you prevent the player from joining the game (or make him a spectator). When player registers, have a password and his WON ID. When they connect, they must enter their password to join the server. If the member violates the rules, remove his WON from the list. If a person wants to make his server wide open, he could set a server variable to allow an open server. This does not prevent cheating, but give a mechanism to keep violators out. It should be relatively simple to code, and hack-proof (unless they hack the server computer itself). You could even encrypt the WONID/password file. -Scott Tim Holt wrote: > I feel like the whole thread of this conversation is going the wrong > way. Ppl keep wanting to make more and more complex/technical > solutions to this problem of cheating. Signatures, IDs, etc. etc. etc. > It's very much like if someone breaks into your house - so you put > bars on the window, and then they get in the front door, so you replace > it with steel - and then they pick the lock - so you add an > fingerprint/retinal scanner - so they then come down your chimney - so > you close the fireplace - so then they use a chainsaw to come through > the walls - so you side the house with steel - so they use the chainsaw > on the roof - so you.... Well you get the idea. > > I have no "fix", but I do have a feeling that the "harder walls = better > security" is not the way to solve this problem. You're all thinking > very comfortably inside the box - need to think outside the box. > > IMHO. > > Tom wrote: > > > we could have product activation like micrsoft with the phones personnaly > > manned by valve > > > > > > ----- Original Message ----- > > From: "Ack Doh" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, January 07, 2002 5:00 PM > > Subject: Re: [hlcoders] ogc required to play?? > > > > > > > >>i've always wondered why, during production, cd keys are not hard coded > >> > > onto > > > >>the cd-rom itself...instead of a machine that prints out stickers with > >>unique key's, have a machine that writes bytes onto a specific location on > >>the cd-rom itself... > >>i know there are upsides and downsides to this...copying the cd = copying > >>the key...but then it isnt immediately visible, and has to be viewed by > >>inserting the cd-rom itself into a drive...etc... > >> > >>/quit rambling > >> > >>_________________________________________________________________ > >>Get your FREE download of MSN Explorer at > >> > > http://explorer.msn.com/intl.asp. > > > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > > please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please >visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

