Cool!  I have not used Admin Mod, so I did not know about that feature.  Does it 
require the
user to have a password, so someone does not hijack a WON ID?

alfred wrote:

> You can already achieve this system by using Admin Mod and putting
> wonid's in the user.ini file :) This is actually the stratergy that
> quite a few server ops I know have taken. Couple this with the MySQL
> enabled version of Admin Mod and you can have web page sign-ups and
> other nice easy interfaces.
>
> [EMAIL PROTECTED] wrote:
>
> > "The more they overthink the plumbing, the easier it is to stop up the drain."  
>-Mr. Scott
> > (Star Trek III)
> >
> > Sorry for the Star Trek quote, but I thought it appropriate :-)
> >
> > Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted 
>(basically,
> > require a person to register with a server before playing).  In the MOTD, have an 
>e-mail
> > address were a person could find out how to join and what is expected of the 
>members.  At
> > this point, you prevent the player from joining the game (or make him a 
>spectator).  When
> > player registers, have a password and his WON ID.  When they connect, they must 
>enter
> > their password to join the server.  If the member violates the rules, remove his 
>WON from
> > the list.  If a person wants to make his server wide open, he could set a server 
>variable
> > to allow an open server.
> >
> > This does not prevent cheating, but give a mechanism to keep violators out.  It 
>should be
> > relatively simple to code, and hack-proof (unless they hack the server computer 
>itself).
> > You could even encrypt the WONID/password file.
> >
> > -Scott
> >
> > Tim Holt wrote:
> >
> >
> >>I feel like the whole thread of this conversation is going the wrong
> >>way.   Ppl keep wanting to make more and more complex/technical
> >>solutions to this problem of cheating.  Signatures, IDs, etc. etc. etc.
> >>  It's very much like if someone breaks into your house - so you put
> >>bars on the window, and then they get in the front door, so you replace
> >>it with steel - and then they pick the lock - so you add an
> >>fingerprint/retinal scanner - so they then come down your chimney - so
> >>you close the fireplace - so then they use a chainsaw to come through
> >>the walls - so you side the house with steel - so they use the chainsaw
> >>on the roof - so you.... Well you get the idea.
> >>
> >>I have no "fix", but I do have a feeling that the "harder walls = better
> >>security" is not the way to solve this problem.  You're all thinking
> >>very comfortably inside the box - need to think outside the box.
> >>
> >>IMHO.
> >>
> >>Tom wrote:
> >>
> >>
> >>>we could have product activation like micrsoft with the phones personnaly
> >>>manned by valve
> >>>
> >>>
> >>>----- Original Message -----
> >>>From: "Ack Doh" <[EMAIL PROTECTED]>
> >>>To: <[EMAIL PROTECTED]>
> >>>Sent: Monday, January 07, 2002 5:00 PM
> >>>Subject: Re: [hlcoders] ogc required to play??
> >>>
> >>>
> >>>
> >>>
> >>>>i've always wondered why, during production, cd keys are not hard coded
> >>>>
> >>>>
> >>>onto
> >>>
> >>>
> >>>>the cd-rom itself...instead of a machine that prints out stickers with
> >>>>unique key's, have a machine that writes bytes onto a specific location on
> >>>>the cd-rom itself...
> >>>>i know there are upsides and downsides to this...copying the cd = copying
> >>>>the key...but then it isnt immediately visible, and has to be viewed by
> >>>>inserting the cd-rom itself into a drive...etc...
> >>>>
> >>>>/quit rambling
> >>>>
> >>>>_________________________________________________________________
> >>>>Get your FREE download of MSN Explorer at
> >>>>
> >>>>
> >>>http://explorer.msn.com/intl.asp.
> >>>
> >>>
> >>>>_______________________________________________
> >>>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >>>>
> >>>please visit:
> >>>
> >>>
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
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> >>
> >
> > _______________________________________________
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>visit:
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> >
>
> --
> Alfred Reynolds
> [EMAIL PROTECTED]
>
> _______________________________________________
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