Cool! I have not used Admin Mod, so I did not know about that feature. Does it require the user to have a password, so someone does not hijack a WON ID?
alfred wrote: > You can already achieve this system by using Admin Mod and putting > wonid's in the user.ini file :) This is actually the stratergy that > quite a few server ops I know have taken. Couple this with the MySQL > enabled version of Admin Mod and you can have web page sign-ups and > other nice easy interfaces. > > [EMAIL PROTECTED] wrote: > > > "The more they overthink the plumbing, the easier it is to stop up the drain." >-Mr. Scott > > (Star Trek III) > > > > Sorry for the Star Trek quote, but I thought it appropriate :-) > > > > Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted >(basically, > > require a person to register with a server before playing). In the MOTD, have an >e-mail > > address were a person could find out how to join and what is expected of the >members. At > > this point, you prevent the player from joining the game (or make him a >spectator). When > > player registers, have a password and his WON ID. When they connect, they must >enter > > their password to join the server. If the member violates the rules, remove his >WON from > > the list. If a person wants to make his server wide open, he could set a server >variable > > to allow an open server. > > > > This does not prevent cheating, but give a mechanism to keep violators out. It >should be > > relatively simple to code, and hack-proof (unless they hack the server computer >itself). > > You could even encrypt the WONID/password file. > > > > -Scott > > > > Tim Holt wrote: > > > > > >>I feel like the whole thread of this conversation is going the wrong > >>way. Ppl keep wanting to make more and more complex/technical > >>solutions to this problem of cheating. Signatures, IDs, etc. etc. etc. > >> It's very much like if someone breaks into your house - so you put > >>bars on the window, and then they get in the front door, so you replace > >>it with steel - and then they pick the lock - so you add an > >>fingerprint/retinal scanner - so they then come down your chimney - so > >>you close the fireplace - so then they use a chainsaw to come through > >>the walls - so you side the house with steel - so they use the chainsaw > >>on the roof - so you.... Well you get the idea. > >> > >>I have no "fix", but I do have a feeling that the "harder walls = better > >>security" is not the way to solve this problem. You're all thinking > >>very comfortably inside the box - need to think outside the box. > >> > >>IMHO. > >> > >>Tom wrote: > >> > >> > >>>we could have product activation like micrsoft with the phones personnaly > >>>manned by valve > >>> > >>> > >>>----- Original Message ----- > >>>From: "Ack Doh" <[EMAIL PROTECTED]> > >>>To: <[EMAIL PROTECTED]> > >>>Sent: Monday, January 07, 2002 5:00 PM > >>>Subject: Re: [hlcoders] ogc required to play?? > >>> > >>> > >>> > >>> > >>>>i've always wondered why, during production, cd keys are not hard coded > >>>> > >>>> > >>>onto > >>> > >>> > >>>>the cd-rom itself...instead of a machine that prints out stickers with > >>>>unique key's, have a machine that writes bytes onto a specific location on > >>>>the cd-rom itself... > >>>>i know there are upsides and downsides to this...copying the cd = copying > >>>>the key...but then it isnt immediately visible, and has to be viewed by > >>>>inserting the cd-rom itself into a drive...etc... > >>>> > >>>>/quit rambling > >>>> > >>>>_________________________________________________________________ > >>>>Get your FREE download of MSN Explorer at > >>>> > >>>> > >>>http://explorer.msn.com/intl.asp. > >>> > >>> > >>>>_______________________________________________ > >>>>To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >>>> > >>>please visit: > >>> > >>> > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, please >visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, please >visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please >visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > Alfred Reynolds > [EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

