you provide wonid (or username)/password pairs in the config file. The user then has to authenticate himself with the server by having the password in his setinfo buffer when they join. You can make the password null however to skip the checking part :)
[EMAIL PROTECTED] wrote: > Cool! I have not used Admin Mod, so I did not know about that feature. Does it >require the > user to have a password, so someone does not hijack a WON ID? > > alfred wrote: > > >>You can already achieve this system by using Admin Mod and putting >>wonid's in the user.ini file :) This is actually the stratergy that >>quite a few server ops I know have taken. Couple this with the MySQL >>enabled version of Admin Mod and you can have web page sign-ups and >>other nice easy interfaces. >> >>[EMAIL PROTECTED] wrote: >> >> >>>"The more they overthink the plumbing, the easier it is to stop up the drain." >-Mr. Scott >>>(Star Trek III) >>> >>>Sorry for the Star Trek quote, but I thought it appropriate :-) >>> >>>Instead of Banning WON IDs, why not allow only certain WON IDs to be permitted >(basically, >>>require a person to register with a server before playing). In the MOTD, have an >e-mail >>>address were a person could find out how to join and what is expected of the >members. At >>>this point, you prevent the player from joining the game (or make him a spectator). > When >>>player registers, have a password and his WON ID. When they connect, they must >enter >>>their password to join the server. If the member violates the rules, remove his >WON from >>>the list. If a person wants to make his server wide open, he could set a server >variable >>>to allow an open server. >>> >>>This does not prevent cheating, but give a mechanism to keep violators out. It >should be >>>relatively simple to code, and hack-proof (unless they hack the server computer >itself). >>>You could even encrypt the WONID/password file. >>> >>>-Scott >>> >>>Tim Holt wrote: >>> >>> >>> >>>>I feel like the whole thread of this conversation is going the wrong >>>>way. Ppl keep wanting to make more and more complex/technical >>>>solutions to this problem of cheating. Signatures, IDs, etc. etc. etc. >>>> It's very much like if someone breaks into your house - so you put >>>>bars on the window, and then they get in the front door, so you replace >>>>it with steel - and then they pick the lock - so you add an >>>>fingerprint/retinal scanner - so they then come down your chimney - so >>>>you close the fireplace - so then they use a chainsaw to come through >>>>the walls - so you side the house with steel - so they use the chainsaw >>>>on the roof - so you.... Well you get the idea. >>>> >>>>I have no "fix", but I do have a feeling that the "harder walls = better >>>>security" is not the way to solve this problem. You're all thinking >>>>very comfortably inside the box - need to think outside the box. >>>> >>>>IMHO. >>>> >>>>Tom wrote: >>>> >>>> >>>> >>>>>we could have product activation like micrsoft with the phones personnaly >>>>>manned by valve >>>>> >>>>> >>>>>----- Original Message ----- >>>>>From: "Ack Doh" <[EMAIL PROTECTED]> >>>>>To: <[EMAIL PROTECTED]> >>>>>Sent: Monday, January 07, 2002 5:00 PM >>>>>Subject: Re: [hlcoders] ogc required to play?? >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>>i've always wondered why, during production, cd keys are not hard coded >>>>>> >>>>>> >>>>>> >>>>>onto >>>>> >>>>> >>>>> >>>>>>the cd-rom itself...instead of a machine that prints out stickers with >>>>>>unique key's, have a machine that writes bytes onto a specific location on >>>>>>the cd-rom itself... >>>>>>i know there are upsides and downsides to this...copying the cd = copying >>>>>>the key...but then it isnt immediately visible, and has to be viewed by >>>>>>inserting the cd-rom itself into a drive...etc... >>>>>> >>>>>>/quit rambling >>>>>> >>>>>>_________________________________________________________________ >>>>>>Get your FREE download of MSN Explorer at >>>>>> >>>>>> >>>>>> >>>>>http://explorer.msn.com/intl.asp. >>>>> >>>>> >>>>> >>>>>>_______________________________________________ >>>>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>>>> >>>>>> >>>>>please visit: >>>>> >>>>> >>>>> >>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>_______________________________________________ >>>>>To unsubscribe, edit your list preferences, or view the list archives, please >visit: >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list archives, please >visit: >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>-- >>Alfred Reynolds >>[EMAIL PROTECTED] >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Alfred Reynolds [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

