MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_TELEPORT ); WRITE_COORD(pPlayer->pev->origin.x); WRITE_COORD(pPlayer->pev->origin.y); WRITE_COORD(pPlayer->pev->origin.z); MESSAGE_END();
Add in gamerules after spawn. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of [EMAIL PROTECTED] Sent: den 15 januari 2002 16:50 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] DMC GLOW This is a client-side effect, and needs code on both the client and server side. On the server side, look for "g_usPowerUp" in client.cpp, combat.cpp, player.cpp, and quake_items.cpp. On the client side, look for EV_PlayerPowerup in ev_hldm.cpp There is some more you will need to find, but this should get you started in the right direction. -Scott dos ap wrote: > Sorry, i really am... > i never used these mailing list and someone on http://www.topica.com/ > told me to go here and i though my old post would be here about my > question.... > > oh well here is my post from topica" > okay, in DMC when you pick up a rune: like quad damage you make the area > around you light up.... > > i spent around 2 days looking in the source code for DMC to see how they > make the area around the player light and the player glow.... > > does anyone know where does this function is kept or anything about it. > > i also looked in all files search thing for render,rendercolor, //glow > and rgb > i found some stuff and i try editing it but nothing happesn in the game, > those stuff are in the CBasePlayer::PowerUpThink.... > > thanks " > > somone told me this would been done the in the client files... > > does anyone know where the glowing of the shell happens in the client.... > i found how they made the rocket glow.... > gEngfuncs.pEfxAPI->CL_AllocDlight > but i only found it 3 times in the dmc/ dir... > odd eh? > i never really did any client FX and this is so like over whelming > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders