MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
    WRITE_BYTE( TE_TELEPORT ); 
    WRITE_COORD(pPlayer->pev->origin.x);
    WRITE_COORD(pPlayer->pev->origin.y);
    WRITE_COORD(pPlayer->pev->origin.z);
  MESSAGE_END();

Add in gamerules after spawn.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent: den 15 januari 2002 16:50
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] DMC GLOW

This is a client-side effect, and needs code on both the client and
server side.

On the server side, look for "g_usPowerUp" in client.cpp, combat.cpp,
player.cpp, and
quake_items.cpp.

On the client side, look for EV_PlayerPowerup in ev_hldm.cpp

There is some more you will need to find, but this should get you
started in the right
direction.

-Scott

dos ap wrote:

> Sorry, i really am...
> i never used these mailing list and someone on http://www.topica.com/
> told me to go here and i though my old post would be here about my
> question....
>
> oh well here is my post from topica"
> okay, in DMC when you pick up a rune: like quad damage you make the
area
> around you light up....
>
> i spent around 2 days looking in the source code for DMC to see how
they
> make the area around the player light and the player glow....
>
> does anyone know where does this function is kept or anything about
it.
>
> i also looked in all files search thing for render,rendercolor, //glow
> and rgb
> i found some stuff and i try editing it but nothing happesn in the
game,
> those stuff are in the CBasePlayer::PowerUpThink....
>
> thanks "
>
> somone told me this would been done the in the client files...
>
> does anyone know where the glowing of the shell happens in the
client....
> i found how they made the rocket glow....
> gEngfuncs.pEfxAPI->CL_AllocDlight
> but i only found it 3 times in the dmc/ dir...
> odd eh?
> i never really did any client FX and this is so like over whelming
>
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