No,  this make the teleporter effect, no the DMC Glow effect.

Martin Webrant wrote:

>   MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
>     WRITE_BYTE( TE_TELEPORT );
>     WRITE_COORD(pPlayer->pev->origin.x);
>     WRITE_COORD(pPlayer->pev->origin.y);
>     WRITE_COORD(pPlayer->pev->origin.z);
>   MESSAGE_END();
>
> Add in gamerules after spawn.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of
> [EMAIL PROTECTED]
> Sent: den 15 januari 2002 16:50
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] DMC GLOW
>
> This is a client-side effect, and needs code on both the client and
> server side.
>
> On the server side, look for "g_usPowerUp" in client.cpp, combat.cpp,
> player.cpp, and
> quake_items.cpp.
>
> On the client side, look for EV_PlayerPowerup in ev_hldm.cpp
>
> There is some more you will need to find, but this should get you
> started in the right
> direction.
>
> -Scott
>
> dos ap wrote:
>
> > Sorry, i really am...
> > i never used these mailing list and someone on http://www.topica.com/
> > told me to go here and i though my old post would be here about my
> > question....
> >
> > oh well here is my post from topica"
> > okay, in DMC when you pick up a rune: like quad damage you make the
> area
> > around you light up....
> >
> > i spent around 2 days looking in the source code for DMC to see how
> they
> > make the area around the player light and the player glow....
> >
> > does anyone know where does this function is kept or anything about
> it.
> >
> > i also looked in all files search thing for render,rendercolor, //glow
> > and rgb
> > i found some stuff and i try editing it but nothing happesn in the
> game,
> > those stuff are in the CBasePlayer::PowerUpThink....
> >
> > thanks "
> >
> > somone told me this would been done the in the client files...
> >
> > does anyone know where the glowing of the shell happens in the
> client....
> > i found how they made the rocket glow....
> > gEngfuncs.pEfxAPI->CL_AllocDlight
> > but i only found it 3 times in the dmc/ dir...
> > odd eh?
> > i never really did any client FX and this is so like over whelming
> >
> > _________________________________________________________________
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