Could it be you changed the bullet type somewhere? Try stepping trough the code with some breakpoints. Track down that m_9mmAmmo var. I know I fucked up the ammo one time witch caused the same problems.
 
Hope that helped!
 
Scare,
Hostile Intent Coder
 
 -----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens Cortex
Verzonden: Sunday, January 13, 2002 10:10 PM
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] Weapons anims

I've really a big problem with MP5 especially (other weapons
seem to work).
The Reload function isn't executed to end because
m_pPlayer->m_9mmAmmo = 0 all the time...
 
What is the hint (if there's one :)  ).
--------------------------------------------------------
Cortex
HL Albator coder & mapper
www.hlalbator.fr.st
ICQ : 71548738
--------------------------------------------------------
----- Original Message -----
From: Cortex
Sent: Sunday, January 13, 2002 9:08 PM
Subject: Re: [hlcoders] Weapons anims

The bug appears in the Valve's weapons too...
----- Original Message -----
From: P.Gielens
Sent: Sunday, January 13, 2002 6:48 PM
Subject: RE: [hlcoders] Weapons anims

Check your animation time...var. Thought it was the last param of the sendanim function
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens Cortex
Verzonden: Sunday, January 13, 2002 6:36 PM
Aan: [EMAIL PROTECTED]
Onderwerp: [hlcoders] Weapons anims

Hello,
 
I'm having a lot of troubles with the weapons anims
in my mod :( I don't know why, but sometimes,
the weapons anims aren't played :( So, in example,
my clip is reloaded but the reload anim wasn't played !
 
In HL (original), this bug doens't appear... Has someone else
ever had this troubles ????????
 
(I use SDK 2.2)
 
--------------------------------------------------------
Cortex
HL Albator coder & mapper
www.hlalbator.fr.st
ICQ : 71548738
--------------------------------------------------------

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