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Could
it be you changed the bullet type somewhere? Try stepping trough the code with
some breakpoints. Track down that m_9mmAmmo var. I know I fucked up the ammo one
time witch caused the same problems.
Hope
that helped!
Scare,
Hostile Intent Coder
-----Oorspronkelijk
bericht----- Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Namens
Cortex Verzonden: Sunday, January 13, 2002 10:10 PM Aan:
[EMAIL PROTECTED] Onderwerp: Re: [hlcoders] Weapons
anims
I've really a big problem with MP5
especially (other weapons
seem to work).
The Reload function isn't executed to
end because
m_pPlayer->m_9mmAmmo = 0 all the
time...
What is the hint (if there's one
:) ).
-------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st ICQ :
71548738 --------------------------------------------------------
----- Original Message -----
Sent: Sunday, January 13, 2002 9:08
PM
Subject: Re: [hlcoders] Weapons
anims
The bug appears in the Valve's weapons
too...
----- Original Message -----
Sent: Sunday, January 13, 2002 6:48
PM
Subject: RE: [hlcoders] Weapons
anims
Check your animation time...var. Thought it was the last param of
the sendanim function
Hello,
I'm having a lot of troubles with
the weapons anims
in my mod :( I don't know why, but
sometimes,
the weapons anims aren't played :(
So, in example,
my clip is reloaded but the reload anim wasn't played
!
In HL (original), this bug doens't
appear... Has someone else
ever had this troubles
????????
(I use SDK 2.2)
-------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st ICQ :
71548738 --------------------------------------------------------
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