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Yes I did several times since I've SDK
2.2
----- Original Message -----
Sent: Wednesday, January 16, 2002 4:29
AM
Subject: Re: [hlcoders] Weapons
anims
Just a minor point, when switching to the 2.2SDK you did do a
COMPLETE recomplie of BOTH the CLIENT and SERVER dlls? because I didnt
once and I was getting anim problems, and invalide messages etc until I
fixed it (we wasnt using any client dll changes at the time so an old 2.0
sdk client dll was gumming things up)
----- Original Message
----- From: Cortex To: [EMAIL PROTECTED] Sent:
Monday, January 14, 2002 6:33 PM Subject: Re: [hlcoders] Weapons
anims
Yes, in debugging, I saw that this is this damn m_9mmAmmo var
which causes my problem...
I think I'll redo all the ammo system in
order to know exactly what the vars store, what the functions do,
etc...
but... I had this bug since I used SDK 2.2 (I didn't make any
changes...). -------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st ICQ :
71548738 -------------------------------------------------------- -----
Original Message ----- From: P.Gielens To: [EMAIL PROTECTED] Sent:
Monday, January 14, 2002 10:06 AM Subject: RE: [hlcoders] Weapons
anims
Could it be you changed the bullet type somewhere? Try
stepping trough the code with some breakpoints. Track down that m_9mmAmmo
var. I know I fucked up the ammo one time witch caused the same
problems.
Hope that helped!
Scare, Hostile Intent
Coder
-----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens
Cortex Verzonden: Sunday, January 13, 2002 10:10 PM Aan: [EMAIL PROTECTED] Onderwerp:
Re: [hlcoders] Weapons anims
I've really a big problem with MP5
especially (other weapons seem to work). The Reload function isn't
executed to end because m_pPlayer->m_9mmAmmo = 0 all the
time...
What is the hint (if there's one :)
). -------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st ICQ :
71548738 -------------------------------------------------------- -----
Original Message ----- From: Cortex To: [EMAIL PROTECTED] Sent:
Sunday, January 13, 2002 9:08 PM Subject: Re: [hlcoders] Weapons
anims
The bug appears in the Valve's weapons too... -----
Original Message ----- From: P.Gielens To: [EMAIL PROTECTED] Sent:
Sunday, January 13, 2002 6:48 PM Subject: RE: [hlcoders] Weapons
anims
Check your animation time...var. Thought it was the last
param of the sendanim function -----Oorspronkelijk bericht----- Van:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens
Cortex Verzonden: Sunday, January 13, 2002 6:36 PM Aan: [EMAIL PROTECTED] Onderwerp:
[hlcoders] Weapons anims
Hello,
I'm having a lot of troubles
with the weapons anims in my mod :( I don't know why, but sometimes, the
weapons anims aren't played :( So, in example, my clip is reloaded but the
reload anim wasn't played !
In HL (original), this bug doens't
appear... Has someone else ever had this troubles ????????
(I use
SDK
2.2)
-------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st ICQ :
71548738 --------------------------------------------------------
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