Yes I did several times since I've SDK 2.2
----- Original Message -----
From: _Phantom_
Sent: Wednesday, January 16, 2002 4:29 AM
Subject: Re: [hlcoders] Weapons anims

Just a minor point, when switching to the 2.2SDK you did do a COMPLETE
recomplie of BOTH the CLIENT and SERVER dlls?
because I didnt once and I was getting anim problems, and invalide messages
etc until I fixed it (we wasnt using any client dll changes at the time so
an old 2.0 sdk client dll was gumming things up)

----- Original Message -----
From: Cortex
To: [EMAIL PROTECTED]
Sent: Monday, January 14, 2002 6:33 PM
Subject: Re: [hlcoders] Weapons anims


Yes, in debugging, I saw that this is this damn m_9mmAmmo var which
causes my problem...

I think I'll redo all the ammo system in order to know exactly what the vars
store,
what the functions do, etc...

but... I had this bug since I used SDK 2.2 (I didn't make any changes...).
--------------------------------------------------------
Cortex
HL Albator coder & mapper
www.hlalbator.fr.st
ICQ : 71548738
--------------------------------------------------------
----- Original Message -----
From: P.Gielens
To: [EMAIL PROTECTED]
Sent: Monday, January 14, 2002 10:06 AM
Subject: RE: [hlcoders] Weapons anims


Could it be you changed the bullet type somewhere? Try stepping trough the
code with some breakpoints. Track down that m_9mmAmmo var. I know I fucked
up the ammo one time witch caused the same problems.

Hope that helped!

Scare,
Hostile Intent Coder

 -----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Namens Cortex
Verzonden: Sunday, January 13, 2002 10:10 PM
Aan: [EMAIL PROTECTED]
Onderwerp: Re: [hlcoders] Weapons anims


I've really a big problem with MP5 especially (other weapons
seem to work).
The Reload function isn't executed to end because
m_pPlayer->m_9mmAmmo = 0 all the time...

What is the hint (if there's one :)  ).
--------------------------------------------------------
Cortex
HL Albator coder & mapper
www.hlalbator.fr.st
ICQ : 71548738
--------------------------------------------------------
----- Original Message -----
From: Cortex
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 9:08 PM
Subject: Re: [hlcoders] Weapons anims


The bug appears in the Valve's weapons too...
----- Original Message -----
From: P.Gielens
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 6:48 PM
Subject: RE: [hlcoders] Weapons anims


Check your animation time...var. Thought it was the last param of the
sendanim function
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Namens Cortex
Verzonden: Sunday, January 13, 2002 6:36 PM
Aan: [EMAIL PROTECTED]
Onderwerp: [hlcoders] Weapons anims


Hello,

I'm having a lot of troubles with the weapons anims
in my mod :( I don't know why, but sometimes,
the weapons anims aren't played :( So, in example,
my clip is reloaded but the reload anim wasn't played !

In HL (original), this bug doens't appear... Has someone else
ever had this troubles ????????

(I use SDK 2.2)

--------------------------------------------------------
Cortex
HL Albator coder & mapper
www.hlalbator.fr.st
ICQ : 71548738
--------------------------------------------------------

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to