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I've got the same problems whith _all_ the
weapons :(
Sometimes, their animations are not
played... I don't know what could cause this...
-------------------------------------------------------- Cortex HL
Albator coder & mapper www.hlalbator.fr.st ICQ :
71548738 --------------------------------------------------------
----- Original Message -----
Sent: Monday, January 21, 2002 10:59
PM
Subject: [hlcoders] Weapon
animation
Folks,
Have a slight problem here, adding a new grenade
type ( Based 100% from the current handgrenade.cpp ) I made several
changes to only allow a player to have one grenades at a time (default give
is 1 as well as max_carry is 1)
The grenade functions (for now) like a
normal handgrenade, with one exception the weapon animations are not
playing. I am unable to get any animations from the pinpull on to work :(
would this be a result of only allowing a player to one at a time?
I
removed checks for ( m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ] >
0) in PrimaryAttack etc..
Any
ideas?
Regards, Ron _______________________________________________ To
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