Title: Message
I am only having this with custom weapons, that is take an existing HL weapon and basicly rename it tis all..
same functionality etc.. just different enum/define/class names etc...
 
I have tried it with 4 weapons so far, each and everyone works as is (stock hl), once you copy/paste the entire .cpp into another
file do some minor name changes (for compile / duplication issues) they never work again :(
 
-Ron
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Tuesday, January 22, 2002 2:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Weapon animation

I've got the same problems whith _all_ the weapons :(
Sometimes, their animations are not played... I don't know what could cause this...
--------------------------------------------------------
Cortex
HL Albator coder & mapper
www.hlalbator.fr.st
ICQ : 71548738
--------------------------------------------------------
----- Original Message -----
Sent: Monday, January 21, 2002 10:59 PM
Subject: [hlcoders] Weapon animation

Folks,

Have a slight problem here, adding a new grenade type ( Based 100% from
the current handgrenade.cpp )
I made several changes to only allow a player to have one grenades at a
time (default give is 1 as well as max_carry is 1)

The grenade functions (for now) like a normal handgrenade, with one
exception the weapon animations are not playing. I am unable to get any
animations from the pinpull on to work :( would this be a result of only
allowing a player to one at a time?

I removed checks for ( m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ] > 0)
in PrimaryAttack etc..

Any ideas?

Regards,
Ron
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