On the couple of occasions that we've actually had
a modeller working for us, they've had to use a modified skeleton for one of our
primary player models, as it has goat-like (reversed) legs. Although the model
wasn't actually completed, the animations were perfectly ok with the modified
skeleton. Unfortunately, they wouldn't display properly in-game, although I
suspect that was down to me not writing the .qc file correctly
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- [hlcoders] new model skeletons Christopher Long
- Re: [hlcoders] new model skeletons Neale Roberts
- Re: [hlcoders] new model skeletons [DRP]Avatar-X