I haven't actually looked into this yet so i can't really say i have had a go but i was just wondering what is involved when changing a players skeleton to one that doesn't use the standard default valve skeleton. Is any coding involved at all or should it all be handled already properly, providing animation lists are adhered to.
This is the first time i have actually thought about it so i have absolutely no clue about it. Can someone clear it up and limitations on new skeletons and whats involved in them?
thanks peoples.

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