I haven't actually looked into this yet so i can't
really say i have had a go but i was just wondering what is involved when
changing a players skeleton to one that doesn't use the standard default valve
skeleton. Is any coding involved at all or should it all be handled already
properly, providing animation lists are adhered to.
This is the first time i have actually thought
about it so i have absolutely no clue about it. Can someone clear it up and
limitations on new skeletons and whats involved in them?
thanks peoples.
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- Re: [hlcoders] new model skeletons Christopher Long
- Re: [hlcoders] new model skeletons Neale Roberts
- Re: [hlcoders] new model skeletons [DRP]Avatar-X