> Worldcraft uses MFC's CObject serialization system to read and write RMF
> files. The RMF file holds runtime class type information so that the
objects
> can be automatically constructed as the file is read. After each runtime
> class block are the raw data members of each object. There's no metadata
> describing the data fields, so the format is very sensitive to changes in
> file layout, meaning Worldcraft typically crashes if something is wrong
with
> the data.
>
> There is a header block that identifies the file as an RMF and has a
format
> version number. The differences in the formats are all described by the
> parsing code, but we don't have a separate document that describes them.
I'd
> recommend using the MAP file format if at all possible to accomplish your
> goals.  :)
>
> -- David

ohhh lots of juicy info :) I was going to convert it to map format, just for
fun :}

Jeff.

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