> Worldcraft uses MFC's CObject serialization system to read and write RMF > files. The RMF file holds runtime class type information so that the objects > can be automatically constructed as the file is read. After each runtime > class block are the raw data members of each object. There's no metadata > describing the data fields, so the format is very sensitive to changes in > file layout, meaning Worldcraft typically crashes if something is wrong with > the data. > > There is a header block that identifies the file as an RMF and has a format > version number. The differences in the formats are all described by the > parsing code, but we don't have a separate document that describes them. I'd > recommend using the MAP file format if at all possible to accomplish your > goals. :) > > -- David
ohhh lots of juicy info :) I was going to convert it to map format, just for fun :} Jeff. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders