Also, another quick WC question...A mapper buddy of mine made a concmap and
it turned out fine, then added an ending which was fine, but too big. Then
he deleted it and compiled fine. then added the same one, but only smaller
and is now getting a ton of these errors
Warning: Leaf portals saw into leaf
Problem at portal between leaves 276 and 260:
(2168.020 1202.162 -2539.101)
(2258.507 1257.560 -2619.943)
(2258.775 1257.671 -2619.814)
(2246.788 1246.060 -2579.443)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 278 and 295:
(2130.976 1218.455 -2513.299)
(2129.851 1219.018 -2514.059)
(2104.000 1230.000 -2529.000)
(2076.475 1205.339 -2498.133)
(2104.260 1194.438 -2483.236)
===========
He then deleted that, and made one from scratch and is getting the same
thing but also...
Error: Bad surface extents (5497 x 2)
===
Any idea what could be causing this map-side or WC side?
----- Original Message -----
From: "Marc Cabanatuan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 15, 2002 11:52 PM
Subject: Re: [hlcoders] rmf format
> Is there a way to encrypt a compiled map or CRC it so that it can only be
> run on a specific server without the use of a server-side (3rd party) DLL?
> For example, I have heard that the nao_ maps on GirlPower2 and some of the
> newer maps for TheSillyZone (both TFC Servers) have this so that the maps
> cannot be run on other servers. If this is possible, how so?
> ----- Original Message -----
> From: "Jeff Fearn" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, February 15, 2002 9:23 PM
> Subject: Re: [hlcoders] rmf format
>
>
> > > Worldcraft uses MFC's CObject serialization system to read and write
RMF
> > > files. The RMF file holds runtime class type information so that the
> > objects
> > > can be automatically constructed as the file is read. After each
runtime
> > > class block are the raw data members of each object. There's no
metadata
> > > describing the data fields, so the format is very sensitive to changes
> in
> > > file layout, meaning Worldcraft typically crashes if something is
wrong
> > with
> > > the data.
> > >
> > > There is a header block that identifies the file as an RMF and has a
> > format
> > > version number. The differences in the formats are all described by
the
> > > parsing code, but we don't have a separate document that describes
them.
> > I'd
> > > recommend using the MAP file format if at all possible to accomplish
> your
> > > goals. :)
> > >
> > > -- David
> >
> > ohhh lots of juicy info :) I was going to convert it to map format, just
> for
> > fun :}
> >
> > Jeff.
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
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