Is there a way to encrypt a compiled map or CRC it so that it can only be
run on a specific server without the use of a server-side (3rd party) DLL?
For example, I have heard that the nao_ maps on GirlPower2 and some of the
newer maps for TheSillyZone (both TFC Servers) have this so that the maps
cannot be run on other servers. If this is possible, how so?
----- Original Message -----
From: "Jeff Fearn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 15, 2002 9:23 PM
Subject: Re: [hlcoders] rmf format


> > Worldcraft uses MFC's CObject serialization system to read and write RMF
> > files. The RMF file holds runtime class type information so that the
> objects
> > can be automatically constructed as the file is read. After each runtime
> > class block are the raw data members of each object. There's no metadata
> > describing the data fields, so the format is very sensitive to changes
in
> > file layout, meaning Worldcraft typically crashes if something is wrong
> with
> > the data.
> >
> > There is a header block that identifies the file as an RMF and has a
> format
> > version number. The differences in the formats are all described by the
> > parsing code, but we don't have a separate document that describes them.
> I'd
> > recommend using the MAP file format if at all possible to accomplish
your
> > goals.  :)
> >
> > -- David
>
> ohhh lots of juicy info :) I was going to convert it to map format, just
for
> fun :}
>
> Jeff.
>
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