Hi there,
Those two functions are only useful if you're going to locally predict
player's animations.
That'd be only useful if you're doing a thirdperson camera view. You'll
notice that
those two function are only called in SetupClientAnimation, which is called
in StudioDrawPlayer.
It will only get called if m_bLocal is set to true (which it is not).
Read carefully the comment above m_bLocal in the constructor:
// If you want to predict animations locally, set this to TRUE
So you can basically comment out those two functions, unless you need a
proper thirdperson camera
for playing your mod.
Georges
----- Original Message -----
From: "Seth Malaki" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 17, 2002 8:08 AM
Subject: [hlcoders] 9 way blending?
> i have downloaded a 9 way blending source from the absconder effect mod
> website (www.tae-mod.com) i found out that it is from counter-strike and
two
> functions are undefined/unroutined :
>
> void Game_GetSequence() and
> void Game_GetOrientation()
>
> XENO (from wavelength forums) has successfully replaced GetSequence with
> CVAR_GETFLOAT("sequence") << is this possible??
>
> can anyone tell me / give me the routines for both functions?
>
> thnxs in advance
>
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