Ok I don't know about all of you, but I allready had this code in a file which isn't by default included in the client project. See if you all have GameStudioModelRenderer_Sample.cpp & GameStudioModelRenderer_Sample.h
----- Original Message ----- From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 18, 2002 2:51 AM Subject: RE: [hlcoders] 9 way blending? > lol... > > I liked the combination of these two sentences: > > "i found out that it is from counter-strike" > > "You should contact the person that wrote the source code" > > Many CS fans wish it were that easy, neh? > > Persuter > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of botman > > Sent: Sunday, February 17, 2002 11:38 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] 9 way blending? > > > > > i have downloaded a 9 way blending source from the absconder effect > mod > > > website (www.tae-mod.com) i found out that it is from counter-strike > and > > two > > > functions are undefined/unroutined : > > > > > > void Game_GetSequence() and > > > void Game_GetOrientation() > > > > You should contact the person that wrote the source code to find out > what > > those functions are supposed to do. There is a GetSequence() function > in > > the SDK, you can look at that as a reference, but there is no > > GetOrientation() function in the SDK. > > > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

