On the other hand, if you stick around here, you might just find yourself
learning how to code and then you can be the coder for your own mod :-)
Hey, it's better than depending on someone else for code.

--- Pape Joshua SH <[EMAIL PROTECTED]> wrote:
> I suppose I better appologize to the list then for posting this! I am sure
> you can appreciate how difficult it is to find coders for a new Half-Life
> mod.
>
> The offer will stay open though:)
>
> sorry,
>
> Josh
>
> -----Original Message-----
> From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
> Sent: 18 February 2002 23:15
> To: HLCoders
> Subject: Re: [hlcoders] Single Player modding.
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm not going to bitch like the last time, but is it just me or should this
> not be a place for recruiting?
>
> I understand that your intentions are innocent and that's fine, but I don't
> think it is appropriate for you to request assistance from this list seeing
> as we are a learning and solution list, not a recruitment list.  =/
>
> Regards,
> Nathan Taylor
>
> ----- Original Message -----
> From: Pape Joshua SH
> Sent: Monday, February 18, 2002 2:14 PM
> To: '[EMAIL PROTECTED]'
> Subject: [hlcoders] Single Player modding.
>
> Dear all,
>
> I appreciate that this may not be the place to post a message like this but
> to me this was the best place to place the proposition.
>
> I am running a mod team for a new Single Player mod for HL. The story line
> has just been completed and at the moment the team is working on such things
> as the weapons system etc. We have three mappers working on the team, two
> musicians, a concept artist and a mechanical modeller.
> Some of you may know one of our mapper because he made Megalith - the
> Egyptian MP map.
>
> We are very much in need of a coder. We would like to do things like have
> the player be able to break necks silently like in metal gear solid. As well
> as all the basic manipulation.
>
> The story is the set in a world far into the future. Much like the ones of
> the Dune world by Frank Herbert or The Foundation of Isaac Asimov. You play
> an Assassin hired by an organisation to dispose or the Emperor. The story is
> very strong. You must work your way up 7 sectors, starting at the bottom
> sector of the capital city and end up in the Emperors quarters.
>
> If you would like to know more please email me at [EMAIL PROTECTED]
> Or look at the site at http://es.fragoff.net - Although the public section
> is a little out of date as the site is not really public yet.
>
> Thank you for your time,
>
> Joshua
>
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