At 10:26 PM 28/02/2002 +0000, you wrote: >Cheers for the answer guys. > >So if I was only interested in going a multiplayer mod, but didn't want to >do maps or models at first, the Standard SDK would be a good choice. The >fact it includes mapping bsp software helps when it comes to map creation. > >Would this seem a good way to proceed?
Yah, the only reason you would want to go for one of the full SDK's is if you are going to work on a single player mod, or if you are going to modify the multiplayer behavior and have monster entities on your maps. For example, we started with the scientist code in the full SDK and created a Vietnamese villager non-combatant character to add some realism to our mod. Also, if you want to learn about monster AI or stuff like that, the full SDK is where to find that sort of code. Rob Prouse Tour of Duty Mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

